3/17/2018 H Notes
Voltron Dragon Arena

As the party is finishing up the meeting about helping Nentir Vale, Verinal suddenly realizes that there’s an arena clock, and it warps forward to being very soon. He decides not to tell the group, for now, about noticing.

The group pops into the arena. They find out this will be the first of three matches against the kobold team.

When they get into the arena, the arena is Urd’s pool. The kobolds took a boon to go first, and hold up balls of mana (each was two elements combined) and have all the damage types between their 5 balls of mana. They hold them up and combine into a gargantuan dragon.

The party realizes partway through that the arena is smacking people who alter how things happen with slightly time-based powers, like elven accuracy, because of Urd/The Norns’ association with time.

The team…gets kinda curb stomped. They’ll need to win the next two to win. Even if they lose the next one though, all three matches will happen nevertheless.

Additional notes:
- Kobolds can’t do this solo thing again for the other fights.
- Nina is probably too low-level for the next fights. [Aaron needs to build Nina so she has appropriate level, skills, and items]

Arena XP: [Add when get total from Aaron]

That tree is not from around here.

No metal income from the mine this month

farms, lumber yard and quarrys are outside of town. Need to pay 17% costs of these buildings in repair costs for the month december. Currently running at 75% capacity. With high risk of injury.

Incoce for the the month on these buildings in 75%. Until repaired, can start working on that after mass make whole on the 27th. 4 days of repair this month. Should work on druid farm first.

Then figure out what we can do for arls.

COntinued disaster meeting:
Check on the spell geodes.
Check on the exploded city, are the archeologists trapped?
check the myconid sword scar.
check that the cave with the doom critter of death.
check on the bunker and the vault.

there are 17 house or bigger open spaces under town. Lil miss makes a map in david’s head.
A lot of them are basements, that have been forgotten or abandonded.

Try with lil miss telling orianna instead. It works better?
—Check on these areas sometime, eventually.

Hannah finds a store that sells owls. It apparently has a very large basement.
There is also a pet puni store. Small glass box with a puni inside.

Sarah finds the sub-store. The building is empty and just has a long staircase going down. The store is literally selling sub sandwitces. The elves are a pale purple blue. Some sort of aquatic elf.
When sarah leaves the water is squejeed off.

(story about a yeti that can eat ambient magic and poop out magical crystals that are like condenced residum. )
A single building in town where the ambient magic is very low and uniformly calm.
The shop name is unusual unguents. The building is metal and raised off the grownd on feet with different metal and isolation away from the ground. Makes unquents that are completely efective and do not have sideeffects.
She seems to have permanent improvement to abilities. Things that gives feats, skill points.
David gives her a light saber to poke at. Very meticulous.
Wants to take samples of things form the other universes. 20% off from stuff.
Does not like zak cause hes an engineer and shes a scientists.

The truly powerful stuff is very very expensive. sort of the regular item price scale.
some of the most potent stuff:
adventurer, true life, panacea, epic(helps someone reach epic)
karmadont’s helm-he apparently bought a potion from her.

brew master joins meeting seems to be carrying some apples and a big keg?
all the apples near the cherry tree turned red. And the juice bloody.

keyword: Life blood and apple. Vague sense of necromany but like normal healing spells. Pushing death away. He of cource made cider.
Seems to remind us of a healing potion but does not give a number of hp back.More a catalyst for healing.
It allows spendig a healing surge. Also he has a liquer which seems to be about 3 times more powerful than the cider.

12 ciders a month or and 18 next month. For every 6 of the ciders he can make one bottle of liquer. Lots of hp for the high hp chars.

Pixies following me seem to be low key. The world seem to get sunnier and relaxing. Look around in a lot there is a small house with a very red tree outside. Feel the weight lifting off me as I walk closer to the tree. The presence of the fey realm fades away.
It’s nice and calm and there is a smell of bbq coming from the house. Which is making me hungry, a very homey comfort food scent.
Notice a sign of a burning red tree, flaming tree grill. Hearing music playing faintly. A pair of spiked bladed lances, old and worn out.
Try talking to the tree but it seems to be talking in a tree foreign language. O.o also speaking quckly.

The decor inside is very comfortable, wood decor, warm inside. red headed woman sprawled on the counter top playing a guitar made out of metal or ceramic which is very weird. Seasoned in a very fammiliar way.

The place settings and diging equipment is from all over the place, randing from deep gnome diging stuff up to high elf fancy meat cource utencils. The place is for flame grilling, everything is very very high quality and well used. On one of the seats near an elf style table. an elven name: house heraldry of the silvery moon. The heraldry if of the original house of silverymoon.
There are sets all over the grill. Some are dedications to the grill, things like “thanks for the meal, may other enjoy it”

There is a dedication, all are welcome and safe, laws of hospitality apply. there are alot of weapons all over the place, people have hung up their weapons here.

I have picked up dinnerware. Turathi imperial place settings for dinner. The meat is tulathi royal feast that the imperial familty would share with the people. Imperial drake, something elemental sort of demonic offshoot, huge sized. They were not hunted only when elderly, which was one of the causes of the war. If there was not enough meat EVERYONE in the empire drew lots. Carry over tradition from the tribes that eventually became the empire. I have had it once, on my name day, the meat lasts indefinitely.
The proprietress moves to a chair her hair seems to change between red and black, her eyes are ember like with an inner glow.
Does not ask for cost she serves and we eat. Does not say anything. I am much calmer and refreshed in a way I have not been in a very long time. Knows the right manners for the dish, high and low manners.
Notice that I am somehow more stable. For next month +2 will and may immediately save from all domination effects. If I succeed, the caster of the effect is stunned from the backlash. Made a dedicated touchback to myself.

Doing something to prep an orc like thing from the dwarves. She keeps playing with one hand, very very good at playing.

I feel like I have not done enough to pay back for the meal. I give her a potion of vitality with herbs to make a meal that was used to make peace between elves and dwarves and 11 PP
—I need to do more for this place.

The red tree is making a pocket of isolation, accepting only what is hospitable.

Hannah goes into the owl shop. The proprietor is an actual fairy. She finds a self forged owl??

Fall crest scout – askua, shinji purple,
Hamadryad diplomat is specialist in far realm, have her contact thunderspire.
Send elf diplomat to talk to Hammerfast, to discuss stuff including offering services of pick.
Have Sarah contact Gardmore.
Recettear to contact winterhaven about buying the seam.

Hannah and blane to look at the liviathan tomb and seeing about us getting to them.
Use the adventurers to check the outlying farms and area. Slight increase in price.
Adventurers hired for 22k to deal with angry kritters.
sending to traders and train town guard unit to split among traders.
Nyad diplomat to go to moonstair to talk about things.

Chant and rose to make whole in arls. This will require spreadsheets.
Rorona and meruru to debate things about long term magical herb payment for arls repair
Willow to check spell geodes.
Senechal -Check on the archeologists
Jared and moe will check the sword scar and myconids.
David to go check on the devastation creature.
Chant to check bunker and vault.

disaster meeting and we get kidnapped again

We pop back from “something” right in front of the Kobold door.

Sarah gets a progress bar finishing which is “riot suppression”??
The robots that are following her switch weapons again.

Sarah’s current progress bars:
Message from Plua.
Research equipment in orbit.
Tasting magical items, minerals.
Personal defence equipment/mech

Orianna says we have gone back in time to hours before we went to check on the zoning issue.

Jan 1st Disaster meeting. Other stuff with adventurer mart and scooby snack.
Jan 2nd present from little miss, and checking the kobold temple/house, fire dragon.
Jan 3rd Hannah’s thingy

Jan 3rd
Party poofs back on apparently the morning of the 3rd “before” getting kidnapped for Hanna’s thingy

Lv5 Resplendent Gloves and +2 Hero’s Chain mail are available for redistribution.

Go to check if the house is there, and its an empty lot.
Other us has not noticed us yet…somehow.

They go poof, causality is preserved.
Edmund is confused does not remember there being a house, but he still had a note about it.

Chant almost gets hit by messenger bird. It is some sort of contract, written in legalese.

Disaster area
The urpriest is still out there we have some items related to him

government is barely sufficient for what our actual town is.
the department of mitch was filling in the holes and proping things up.
need government building addons equal to its level need those.
diplomacy core support
internal city public relations need to be filled.
science!!! control task force.

note: gov bilding covers 100 times its staffing

david has been choosing for historical goblins event for tournament of the gods.

notes for self
9000 xp for leviathan and science gems.

Disaster relief meeting.
Hammerfast mines are destoryed, town is buried. Production and livelyhood is gone.
Long term is bad.
Winterhaben long term is fine. Very expensive rebuilding because are of damage to all the temples.
Moonstair is very damaged. Interesting bonus cause they are next to a fey crossing which is open permanently. Also this will increase interpanar trade.
Uneasy sign of fallcrest, smoke and things.
Arls rorona and co there.

Thoughts from meeting
scout fallcrest
talk to thunderspirce about their far realm stability
send team with pick to hammerfast for a month?

talk to guardmore abbey
purchace part of seam for inflated prices at winterhaven.
check the earthquake affect on the gods.

check outlying farms and places like that.
wild critters are all upset-hire people 22k gold atleast put aside.

beef up security with all our traveling merchants.

talk to moonstair as well.

intergovernmental nentir vale meeting somehow…maybe?

arls is debating if they can hire chant/rose to make whole.
explore food magical herb supply long term for providing materials?
have rorona and meruru talk to make a deal.

Historical reactment happens for the tournament
Q is in charge of it…

He starts telling a tale of goblins spreading. The goblins ran into the empire of the sun.
The empire did a ritual that would wipe out the enemy but at a cost of themselves.

The task of the players is to keep the onslaught at bay for however long we can.

The area we end up in is fammiliar to chant, its from the earliest generational memories of the tiefling lines.

We are standing in what will one day be the pass where hammerfast will be. There used to be a city where the scar is in modern times. The city in the blasted lands, floats up and vanishes.

Behind us is a bunch of stepped pyramids. With a massive ritual happening, the high priestess.

12/23/17 David's Notes
Heading to Blackreach

We catch up to the attacking force, and apparently they’re more like the cleanup crew. They’ve sent some devices ahead to do the bulk of the work. Unfortunately, they haven’t yet figured out how to turn the devices off, so we’ll need to destroy them ourselves.

The caverns we’re in are also somewhat divine, similar to the obsidian people. Verinal recognizes domains of transition and dawn/dusk.

When we get there, the armor people take care of the smaller devices (Dwarven Spiders and Spheres from Skyrim), and we destroy the 3 larger humanoid devices (one is a Dwarven Centurion from Skyrim, the other 2 are something I’m not familiar with). Gorun Nova gets the killing blow on the Centurion, and drains its power core, so we just get some Dwarven scrap metal. Shards of the obsidian people were being used in place of soul gems.

12/9/17 David's Notes
Mitchant OTP

It occurs to me that Hannah won’t have notes for this adventure since she’s running it. Alex hasn’t posted anything yet, and even if he did, I wouldn’t trust his notes to be complete. Since this is nearly 2 weeks later, it may be a bit inaccurate.

We go to investigate a building which we are told doesn’t have proper permits, and 2 un-named NPCs have disappeared while investigating. The building itself looks unremarkable, but as we look in the windows, we see a smile (I vaguely remember it sounding sort of like the Cheshire cat), and we get teleported somewhere.

We end up stepping out of full-sized paintings in a room somewhere. Verinal‘s painting is a cross between him, Kerowyn, and some others, and is labelled “Wielder”. Oriana’s is a cross between her and Sumash, and is labelled “Champion”. Henrietta’s painting also includes Susan and some other, and is titled “Elementalist”. Chant‘s has him mixed with Mitch and the senechal, and is titled “Managerium”. There’s also a book in the room that seems like a history of Shadyvale, but inaccurate in the way that something written long after the fact would be.

There are a couple of creatures that appear to be made out of something like obsidian. They communicate via sub-sonic vibrations, but Oriana is able to translate. They think we are the “great ones”, hopefully un-related to the “Great One”, and want us to help them save their people. 3 others shortly enter, looking sort of like beings of energy wearing armor (to me they sound vaguely similar in appearance to the Exalted from GW2). They also think we might be the “great ones”. A fight breaks out, leaving only one of each of the factions alive.

From what we are able to gather, the two races have been in a perpetual state of mild antagonism/war for an indeterminate amount of time. Until recently, losses on both sides have not been too severe. However, the armor people recently started using some sort of weapon which is able to destroy the obsidian creatures en masse, which is why the obsidian people wanted to summon us to help. The armor people had previously believed the obsidian people to simply be monsters, but with the subtitle glasses we are able to prove that they are sentient. They are trying to re-build/power some devices, which will take them home? One of these devices is possessed by the obsidian people, and they can be powered by shards of the obsidian people. We decide to go with both of them to intercept the force of armor people which is about to launch a major attack on the obsidian people, hoping that we can sort this out before we go home. Oh, and we’re not sure how to get home yet. I assume the portraits are the key, but the magic PCs (i.e. everyone but Verinal) were unable to figure it out yet.

Other things we’ve observed, and educated guesses about that (I forget which parts are known vs. assumed): First of all, this is not our normal. universe. It’s more “distant” than planes like the feywild, but not too far removed past that. The obsidian people are divine in nature, a little like angels, but they have only the vaguest hints of a domain in them. Presumably, if they were ever associated with a particular god or domain, that was a very long time ago. We believe them to be native to the universe we are currently in. The armor people are not native to this universe. The life energy of the one that survived seems somewhat less than I’d expect, and the dead ones seem to have more life energy than I’d expect (if I’m remembering this bit correctly). We currently believe that their ancestors might be originally from our universe.

Oh, one more thing since Aaron wan’t there for this: Oriana wants to see if she can have her windows interface take some sort of record of the paintings, so that she can re-create them later when we get back home. Most importantly is obviously the one of Chant combined with Mitch.

November 11th 2017 H Notes

He is named after the place he comes from

Morning…the beginning of your awareness. Birth

Morning Star

Oriana glows blue when she drinks some water with Oriachalum in it so that Goranova can assess more. Her progress bar goes up.

Scoobie Snack

Small (?) Sea Serpent heart. Wait it’s got the extra heart chambers (what happens as it gets older). This has the chambers of a really, really old one- 14 chambers. Verinal hasn’t heard of more than 8. Small amounts of organic filigree that are reacting to Olavien’s arcana check (hard to see in light, but has a bioluminescent glow). Olavien pauses. (Deep Sea/Old One feel?) Identifies the filigree as jellyfish tentacle. It has been condensed from table-sized in some way. Things at wrong angles (perfect square with 6 corners)

put thing in water while doing arcana. The water is effected/enchanted. Religious elemental effect.

Shiva: eww


Lil Miss was eating Oriana’s windows. Firewall update!


Oriana is doing hospital stuff. She also checks on the scouts. They’ve got religious ritual inscribed into them that atm is sustaining them.


Adventurer’s Month for January

A Traveling Merchant arrives representing the Three Sisters. Has alchemic consumables, normal consumables, religious consumables.

Has smorgasborg of heroic and paragon-level spells

pre-ritual in an item/bottle

An individual riding in what looks like a barge who appears to be…a bard?

Offer to town to buy enchanted buildings

Merc company offering their services here- the Helljumpers. Here to help adventurers with difficult situations…they are blade singers and swordmages.

+4 wrist razors.
+3 staff of ruin that is shrunk to look like a rod.

Reparation Apparatus

Muleback Harness (Epic)

Ring of the Iron Lord
Luminary ring

flying carpet
gemmed statues

elemental stones (fire, acid, 1 other)

butterfly boots
jaunting boots
fencer boots

Crown of eyes

superior crossbow of thunderbolt

We Buy:
Flying Shield/floating shield (winged shield, heavy): 25000
+3 runic chainmail 17000
Gloves of the healer (paragon) 13000
Horned ring 3400


butterfly sandals 13,000
Iron Ring of the Dwarf Lords: 21,000

92,400 gold for items


November 4th 2017 H Notes
Moar Dragons

You probably have to be a three-headed dragon:

Origin Story of the Great One

The Story of the Great One, He Who Came First, he was the Great Dragon. T

he great one decided to share and decided to make the dragons.

Great, not as great, made Io.

The Great One decided to take a nap on some shinies. Io decided to be not as great. Shit happened. Io was split. In the background of this picture…

Io forming two dragons…the poses between the two are similar. Tiamat body and then five heads. Bahamut is posed with arms and wings to look like five things. Io is in the middle splitting…and they are all a pattern on The Great One when you back out, who is in a similar pose?

Behind the right claw on the main picture behind the three heads. (These have pictographs that are telling very abstract stories)….there is an impression of a platinum dragon- looks like pie!Bahamut, there is another Tiamat by the left hand…smoky reflection…she has wings… the remains became Io. Io wants to reunite. The Great One is allowing the dragons to decide what they want to be because…free will. And when the Great One returns…it cuts off.

“That’s adorable”
“Then help me understand”

Saw a world unmade. And said ‘there shall be dragons’.

Went to another world and said ‘there shall be dragons’

salt and peppered, young, dragondragondragondragon. Finger puppeting. in different areas.

The hand puppet AND the one puppeting

Io was one of roughly of 15 aspects made.

These are actual fingers can enter directly into world.

Squirrel does not directly understand difference between Great One Prime and Our Great One

One of the aspects made crystallized and a purple dragon from the dragon book

some aspects made one or two, some made many.

Io Splits, makes B and T.
most aspects sleeping
for example there’s a earth dragon on the plane of earth who snoozing. Aspect of Earth, dragon. Dragon of time/mystic. Shadow. Most do not have effect on the prime material plane. That was primarily Io. There were a few from other aspects that fall under metal or chrome, and there are a few that fall under mystic that are here as well. The dragons you recognize out of the book are life aspect? They are less magical/mystical beast.

There is some of Io left. There are remains. This is most important of what made Io, Io. This is also the part that could make dragon. The more physical aspects made Tiamat and Bahamut. They have to split of spiritual parts of themselves to make dragons. Bahamut and Tiamat did not make most of the dragons they claim, they inherited the bonds from Io. This is why some chromatic do not go for Tiamat …

Depends on what they choose, who wins.

Depends Prime, great finger, or the great one has to step in?

Great Glove (glove), Great Finger, Great One Prime

Player Character can be a small aspect. While a god is a whole bunch of power/push in the narratives of the world. The gods are more aware of the DM and the other aspects of themselves in other worlds. They are more aware of oversoulls. Which is why they are also connected to their other selves in other worlds.

If anyone, including the kobolds, choose to go to Him or The Great One, that is their
choice. If they (aspects and their children) decide amongst themselves that’s also fine.

Once they make a choice…it could be one or it could be many.

Has dominion over all dragons. Technically it can control anything dragony.

It was wanted to be. So it was.
It was a cylinder that became…a thing?


Chant tries to do read object circle on the door and the circle runs wild. Verinal turns it into a dragon of intense fire.

1 use object read
1 use of comrade succor

roll of 40 int

roll 43 con/wis

Gain knowledge of using others surges
Spend surges like my other stuff in rituals
Permanently spend/you can spend a surge and have something last until you regain it (choose not to regain it and that will continue the effect)

If you wish to learn a concept, you can study something appropriate

Comrade Succor instantaneously ritual if I want to as a thing now.

Do that to party now, take surges so I can put 13 surges into this new ritual.

It’s got a mouth on it.


There is a gopher. A fire gopher.

Breath of both aspects and combine them into one.

‘The solid ones, You not of the heart’

Came about from the child of fire

We never opened the door.

Once done learning what you can about yourself you know your caste.

Caste- spirit rising. After he dies it will show his caste. And the self who follows will be in that caste.

’self-who-follows after’

minus 2 gold to blue

sun blessing is coldddd when he gives it to me. It actually resets the fire to like..50 and everything is COLD

Lil Miss does science, FYI

We finnaly descide what to do with gems

lil miss drags something to us, its very magical.
something really magical.
rose eats it, then falls over then seems way healthier.

She seems to have gotten much healthier?

The thing was a crap ton of XP, it was contained in the adventuring organ of the creature. There seem to have xp veins.

Chant pattern sight increases by 9

Rose is level 8 from eating the thingy. Rose now seems to have 1 and 3/4ths adventurer organs. The original one was not active. This seems to have kickstarted the process of her arventurerness.
The adodn one is fading off, and the 3/4ths one is healing. Rose seems to go lethargic as the xp is draining into the gems. The drain gets her down to level 3.

This seems to be going well due to Dova.
But also this is not at all safe.

We visit lil miss house.
There are a bunch of creatures in the walls. They all lead to a cocoon in the middle.

the black goat is stuffed full of power.
it seems to be fey, and elemental and other stuff

lil miss puts a ruby of some sort into a slot and the power seems to go into the goat pod.

She seems to have a random collection of magic items she uses for things like steam baths.

She seems to be able to see conceptually and magially potent creatutes.

We are in the new year!

morning of 30th hannah
seems to wake up on a mountain side. With a feeling of victory. Memories of a conflict with herself.
There is a clump of G-virus crud on the ground next to her?

Hannah does a sending to david to pick her up.
Compartment with shard seems perfectly normal.

31st Chant
Reads till 9 am, then falls over and sleep till 4pm
There is an ogre waiting to meet Chant…
The signatures are from orcs, ogres, one name is troubling
-a knight errant family from turath
Keep having a conversation with the ogre. There seems to have been a reign of terror affecting their people.
It was little miss…sigh…

Senechal leads me to a building, across from my building. Perfectly normal house, hmmm
There is a giant ballista rock aimed at my house to get my attention.

The pixies who got sent could not wake me up.

New year! Woooo!
Tell little miss to leave the ogres and CO alone. We will have formal diplomacy with them.

Chant on 1st
Goes to the hospital. They seem to have a diagnostics room. Rose seems to have made this?
There is a humm around me.
From the diagnostics I have caught elf. I magically read as an elf for some reason.
Need to mediate now instead of sleep but should work for rest needs.

Roving bands of orcs. Henrietta wants to go fight a few…hundred.

Science: Chant
Shadow: Dragons, Lil Miss,
Elementalism(no longer has cold) : Susan, Orianna
Tree: Dragons, lilmiss, Rukia
Life: Henrietta, Orianna, lilmiss,
Dova: Olavien,Rose
Balance: not chant
Vampire: Moe, Purple, Henrietta, rukia?
Leviathan: Chant? Henrietta?
Leviathan: Olavien
Leviathan: Orianna

Need more info on balance, vampire, and elementalism.

Lil Miss has
Swarm(Hive) Gem: Looks like a compound eye that she may have created it herself. Orignally called it the hungry gem.
Big Miss Voice Gem: Psycic stuff and makes her feel comfy.
Shiva Gem:
Heart of the Earth Gem: Toughness. Something about power of the earth. Elemental of divine presence. Sense of stone, metal, power.
Great One Gem: Makes you dragony. All sort of dragon aspects. Probably similar to Dova in some ways.

1000 +2 necrotic damage
2000 3% damange dealt as health.
4000 +2% to life drain
8000 +2% life drain nd +2 to death saves
16k +3% life drain and +5 healing surege value if you have drained more than 15HP this encounter
32K +2 all defenses. +4 to attacks if you have drained more than 50 hp in an encounter
64K If yo have drained 100hp you gain +20 to damage +5 to the die on death saves, you reduce damage taken by 2 per round.
100K Blood pool. You can store damage dealt for up to 24 hours up to 100. As long as there are points in the pool
+1% life for each each previous tier, death saves no longer rolled. If you go to negative HP your body disintegrates and you return to the point of dedication.
HP regain increases by 3.
150K Point of dedication becomes easier, anywhere you consider home. Blood pool goes to 250.

1000 +1 elemental type attack for each type.
5000 reroll a damage die once
5000 add one die of damage with a particular selected elemental type.
14000 increase range, burst, blast of a chosen element, range +4, burst/blast 1. Purchase per element type.
32K Encounter power: Add 4d12 damange to an attack with selected element type. All dice for the attack are brutal 1.
56K Daily: Roll damage twice, pick better and double it. Also on a selected element type. All dice explode on max value.
120K Elemental mastery You may reroll a number of dice on an elemental attack equal to the ability mod for the attack. And chooose bettter.
(Or roll extra dice you select upto the ability mod) Add level to the damage of the attack. Gain reistance to chosen element, stacks with others. Reduce targets elemental resistance by your level.
200K Mastery ???? Power gem is mastered. Does something to the gem. may alter the gem or duplicate it.

High start up cost
20K Defence stat equalisation.
2k ignore a stat
2k apply difference for highest and lowest defence to saving throw and subracting from surge value or vice versa
2k Daily: average ability score mod to addtacks, defences, saves. 10X to surge. 5x to damage. Penalty to saves against your effects to opponents. Sustain full round of actions. Any allies can spend them.
20K instead of the other one. Average all party ability mods plus average of levels. This makes a pool of balance power. Spendable on powers
1point reroll a did and take the average.
1 point toggle average all die rolls for a character.
1 poinnt for someone else to reroll a die
3 pt regain hp equal to party surge value person which has the highest number above average.
3 pt average out surges in party.
3 target enemy does average damange, retroactive.
8 averages the state of people in bloodied, not bloodied, unconcious
3rd option -20k
somethign to do with area of effect, applyting conditions ???

Hand Dova gem to Rose, she sacrifies a chicken.
Rose hands out small tiles things, that measure how much XP they give off.
Party keeps getting xp from the town itself. Could probably harness more of it.

Hannah remembers things from long ago, but not far away. Small huts with groups of people and primitive weapons. Seem to be in a fight with another groups of people dressed very lightly for a snowy area. Using rough iron weapons. Everyone seems pretty young.
One of the tribes man steps up with a talisman, and casts a bolt of fel fire. Seems to be a cleric of asmodeus or something. A guy with a greatsword of much better crafting slashes with his sword and Hannah’s connection wavers as the xp in the area plummets. Local tribesmen get up and attack their former allies. Necromancy?

This seems to have dealings with prehistory. But there are mentions of this all over the world. Everyone seems to have contradictory theories and no hard facts. Old stories mention a tundra with very low xp. Hordes of undead wielding enchanted iron weapons. Enchantment is way too high for the time period of the weapons.
The enchantment was very foreign technology.
This has given rise to stories in the north. And odd things seems to still happen in the far north. Expeditions either dissapear or find nothing.

Take a look at what dungeon keepers affect xp

9/30/2017 Hannah Notes

Increased base will by 4
Increased base surge value by 8
Endurance by 8
Insight by 3, bluff -3 for allies
Con +4
Dex +2
Str -4

Olavien is climbing a mountain.


Chant gets sued for peace (update)


4050 for Arena Fight for Hannah and David


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.