Shadyvale

2013-10-27

Plua does not remember anything about the water. Alex, Blane, David dig around for half an hour following the water flow but find nothing.
-try to figure out nature of water in the cave to see if that helps
-there is no geode here, water is not similar to hammer water, so another shiva item not likely

Town is big enough to be dragon target, so getting rid of them in the future will be important.

Tier will work on getting a deal with Hammerfast
-Have 20 units, 279g each over three shipments, we do the transport one every two weeks.
.
Tomb raider
-180g to keep him around covers one generic job, basic retainer 80g, something unusual or dangerous costs more
-hire outright costs, buy him off with a magic item lv 8 or 9, or monthly gold of 500g a month for any jobs we want, or special
-He would be useful at looking at the destroyed city(but would need escort)

Hammer flew out of Shiva’s hand as she was hurled away. So other items could be together
-Object read potentially can follow the other items
-The hammer is very close to the One Ring of Power
-Chant could do a What are you? against hammer but “things” could notice, depends on how much things are pushed
-Multiple beings( gods and devils) are tinkering with the weave of the pattern
-The what are you closely ties to Shiva herself since the hammer is a manifestation of her power. Can she answer? What happens when an immortal dies?

Mount merchant contacts us
-Has flying mounts, 2 glidewings, 2 heavy griffons(carry more), 2 light griffons(faster) will be here in two days
-Gives us quest to get blue dragon eggs from blue dragon in area, time limit 6 months
-Get two ashcrown griffons(can carry Blane in full armor and gear) lv 12, based on rimefire griffons but have ranged not blast(get their collars teleported to us)
-will be over soon with other mounts
-interested in roc eggs

Archaeologists arrive for doing survey thing.
-get extremely excited when they hear about destroyed city, ask for a guild hall and start calling over other archaeologists
-need to discuss what to tell them, and also sign an excavation contract, first dibs on stuff, shared knowledge, vault something…
-vault is an issue, need to discuss that
-possibly dig them a direct route to city for a price.
-the city area used to be a force node, may no longer be after the bag thing
-Important there is a lot of force magic still in the cavern but not a ridiculous amount
-we may have damaged containment or upset somethings plans by draining the cavern, need to look into this

Seek rumor
-More than a few spirits are grumbling because people are grumbling due to overcrowding, growing pains for town. Not a big deal, sure sign that it can if continues.
-The spirits having to do with commerce want an increase of impact on whole on nentir vale not just town. Too internally focused, not enough business. More options for trade needed. Only adventurers show up now. Buildings designed around producing things to buy. They like inn upgrade, but need more variety. Something designed around bulk trade, like an adventurers bazaar but more general. Items or services(like the soul stuff, this would be a big one). We are not on the main trade route, off in the boonies.
EX: hammerfast is big on jewelry, decorative stonework, statues. Winterhaven is a big religious hub, and also a central trade hub close to river to moonstair.

Get an unsettling sense from spirits they are moving around cautiously. Like there is a large predator in the area. They have a feeling of being watched. Unsettled but not frightened, nothing has happened yet. Might be a threat to spirits, not just a physical threat. Direct spiritual attack, none of them have seen something like this. Still in recon stage, need to deal with now.
Go talk to the fey leader explain my weird ability thing ask him to keep it quiet. He will take a look into it. Whatever its find it real world will help in the spirit world. Alert patrols to check things out for potential threats, maybe have to recon area(Nina?). Will do map of unseen lands around the edge of residential area,that is where the concerned spirits were.

Have gear for 1 outrider unit.

Pixie charger is now riding some sort of lizard chicken.

Notes from David:

Received sendings from the mount merchant. Because they were sendings, we had to answer right away. First item, he has 2 more glidewings which we’re buying now, and also some behemoths. The behemoths would be good for our trade routes eventually, but we currently don’t have enough output for them to be worth it, so we’re not buying them yet. Second item, he wanted to know what types of mounts we might like more of in the coming months. Choices were land, flying, or exotic (swimming, climbing, etc.). We chose flying, so his available mounts will expand to include two types of griffins, heavy (can carry Blain/Sarah’s characters, fully armored, with full equipment) and fast (can carry maybe a few hundred pounds each). He’s also looking into breeding heavy glidewings, but he’s not sure if that’s going to work well. Third item, he has a new job for us. The blue dragon that lives in the Vale has a clutch of eggs he wants us to get for him. He would obviously be training them as mounts. From what we gather/understand, he’s fulfilling an order, probably from some kingdom somewhere, for these mounts. They’d be trained as companion mounts and members of the kingdom, rather than as slaves. Timing is important. The eggs are currently old enough to be safely moved, but young enough to have not learned much from their mother. He has given us a six month timeframe to do this before they get close to too old. The mother is also known to attack towns and stuff like that, so killing her would be a good thing anyway. She is an adult blue dragon, estimated to be around low-mid paragon, probably around level 13-14, so we will need to level up the party to around level 11 or so before we do this. We are being paid in advance with 2 of the heavy griffon mounts. We’ve already been given special collars for them and a book about how to train/handle them. We also get full rights to the dragon’s hoard, except for any barding or mount type stuff that the merchant would use/want for his profession. This also gave us the idea to, sometime later, get roc eggs so we can have trained rocs, because that would be cool and useful.

The hammer is a few feet in length. The shaft has a hand-and-a-half grip, and ice-related ornamentation on the rest of the shaft. At the bottom of the shaft, just below the handle, is a bit that looks like an icicle. The head also looks like an icicle, being flat at one end and tapering to a point at the other. There is a crack which starts on the head, and then winds down most of the length of the shaft, but stopping just before the icicle thingy at the bottom. When we replace the shaft, we may also want to transfer the original icicle thingy to the new shaft.

Alex also asked something about asking the hammer what it was, which led to more details on the way things work. Apparently, Chant has the ability to examine the nature of things, similarly to Neo in the Matrix. He can also follow threads in this way to find out more things. He has not yet used this ability. This is a deity-like ability, which could get him noticed by things which could be hazardous to his health. Hannah also has a similar ability. The difference is that Chant examines things from the inside, whereas Hannah takes a step back and views things as a whole. Hannah has not yet been noticed by the things which might notice Chant because her questions have so far been mostly about cosmology (not cosmetology, Aaron), and she hasn’t gone poking at things. However, she might be noticed by other things, and we basically have no idea.

While talking to the archaeologists, we mentioned the ruined city in the underdark where we did the thing with the force magic and the star bag and stuff. They seemed very interested in mounting an expedition, despite our warnings about the danger, and Tear later said that it seems like they’ll go after this thing with or without our knowledge or help. We haven’t yet told them the location, and we’re deciding what terms we would want in a sort of contract before we tell them. Current thoughts are that they can have any mundane treasure they find, but we want to know anything they learn while there, and first purchase rights for any interesting items they recover. We were also led into some worrying thoughts by Aaron. Basically, the upper cavern originally had a ridiculous amount of force magic, enough to possibly be considered a major node. We took a lot of it when we recharged the star bag. While there is still a lot of residual magic, it is no longer “a ridiculous amount” according to Aaron. This may have some effect on the ruins. The two ideas I have at the moment relate to the heavily fortified magical vault we decided not to break into. Idea number one is that the magical seals might have been powered by the node, and would now be weakened or lost, possibly allowing something to escape. Idea number two is that whoever or whatever is inside the vault might have been using the node or studying it in some way, and might be annoyed at what we did. Either way, we should probably tell the archaeologists that there might be more danger than they would expect.

Also briefly talked about the mercenary company. We told Aaron that we’re leaning towards “yes”, but we’re not going to make any decision until we’ve talked to the NPCs. He said he’ll send an email later.

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2013-10-12

We do dragon healing thingy and encrypt the ritual. Warforged starts to learn how to create rituals, and can auto-succeed up to lvl 3 complexity 5, but only for religion/heal rituals so far.
Moe-lv 10 sorcerer slightly while(45)
Mac lv 8 avenger of Io gold orange sun color(35)
Moc lv 8 barbarian berserker slightly reddish(33)
Mic lv 10 monk slightly crystalline sparkly(43)
one at will, one encounter, one dailty and utility of their level or lower no same level twice except at will

but this leaves the pieces of soul with tiamat, apparently no connection now but this will come and bite us in the ass
make rituals on soul magic for the church of Elora

no response from the mother she may be dead or off plane but most likely dead
get a response from the orium dragon

orium dragon elder
- Hollowed, but also seemed to be not actually undead, making him technically a “living construct”.
- Has the immortal keyword, possibly learned something from a mithril dragon.

Gave the dragon his statue back. He was also very interested in our wall, and bought a piece of parapet from us.

get stuff from dragon
gold worth 8k
platinum 50k
need to make this info coins-fabricate into coins can fabricate or a jerry-rigged thingy
Tear gets 35k + all our old stuff from now on whenever we upgrade, until probably mid-epic or so when we get into the range of the value of the orium

dragons (particularly Moe and Moc) seem to have shenanigan plans for their portion of orium (0.24 of a bar)

8 purified orium bars safe to forge-magic implement forging and enhancement
a suit of unknown metallic armor inherently magical- magic enchantment template
an orium finemail gauntlet – can be used as an implement a template
a book with circle coordinates for a teleport circle-and rules about getting in safely
rep 50 ancient orium dragon Ender
notes about setting up the town in better way (very confusing, some stuff similar to feng shui, maybe ask apprentice to help decipher)

small icons of pictures of art that he has done he asked us to contact him if we see any of them

go off to trade with myconids- 200 nature reageants
we get 200g worth of moonstones

get a close by ping on bracer, in the ogrefist hills

Chant’s armor is ghostly and transparent looks weird

request box for the town, different from adventurers board

4 poison resist potions – 160g

manage to cleanse plua, joins rorona to do alchemy stuff.
The cavern is cleansing, will need to check out the magic later

-95 residuum

4800 residuum from the cavern walls
3750 residuum from melting the manacle

have tear price the promote growth magic thingies for trading with the myconids

End of month: Got a trader, planning on new trade route to Moonstair. Overpopulation finally caused a drop in our popularity. The housing unit upgrade we’re doing this month will fix most of it, one more month should get us back on track.

After end-of-month stuff, a representative (leader?) of a mercenary company, Sunbolts, arrived to speak with us. Seem to be trained and equipped for skirmisher horse combat. She said that her company was looking for a place to set up a winter camp, and they had heard good things about Shadyvale. We said we would need to discuss with the rest of the town leaders before giving an answer, and this seemed to be what she was expecting. As I understand it, if we agree (they’re basically asking permission), they would build their camp just outside of the main part of town. It would consist of barracks, training areas, and stuff like that. It would be fully occupied in the winter, and more lightly staffed other times primarily to train new recruits. There would be no cost to Shadyvale, and they would not be directly associated with the town except by proximity. Basically, rather than being Shadyvale’s mercenary company, they would be the mercenary company that is based at Shadyvale. They are members of the mercenary guild, or whatever it’s called, which implies some amount of respectability and accountability of the company. We plan to discuss the question with all players plus the Senechal, Verius, Bonaparte, and Recettear. Points to consider include what the political/economic consequences of this would be, and what terms we should ask for if we do agree. Maybe fund compound in exchange for troop training?

125population
-25 pop for second archer unit

18 untrained workers
1 Trader

5021 gold
50 res
100NRC

Finishing school opens up two extra training options, can choose from ones available from LV2 school and artisans(potter, weaver, wood carver, random%)

Wizard school can train wizard apprentices, hirelings

Foreman for the construction yard arrived safely on 27th

120res and 80g to fabricate the bars and the DK coins-coin design pending.

Set up trade route to moonstair

ask innkeeper to let us know if a serious issue comes his way for adventurer board.

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2013-10-05

520g residuum from disenchating tiamat sword
-40g arc to make a glowy apple

bracer-set of 7 peieces representing various virtues. Not of this world
Shiva-older than bahamut who was named after another bahamut who died in the Dawn War

punis- solidified magic in the area
mana spirits are refined and focused specific type of magic

the purple puni may be a fallen spirit, that has fallen
it is empowering itself with the magical thingy
would need to “kill” it to get it back to spirit form

natural enchanted water source, it could be maintaining itself using the magic of the water

our fey court is some sort of meritocracy based on the attunement to somethinge

this is very likely a mana spirit that we need to deal with soon

rearranged the streets in the verius area more structured but not closed off

worker training at winterhaven
temple of bahamut-can train henchmen acolytes

temple of bahamut will try to divine if the orium dragon is still alive

dragons have scarred souls, dieties of immortality
evening` glory

movable type runes inside a ritual chamber-reduces chances of failure

will need to followup on training thing in winterhaven and hammerfast

adventurers guild, only has certified adventurers

advertise our adventurers bazaar in winterhaven

osha certified safety wards book

6th the adventurers market happens

automated way of casting the Bloom ritual, may be useful for restore forest

dawn war R&D 2 succeses
demifae religion 1 success
hammer of shiva religion 5 nature 2 dungeoneering 2
dawn primordials 3
anceint empires 4
genius loci 2

artisans not likely to get training
maintanave skills are available but alreay have most of that
can train specific miliraty units
5 month training of squires and proto knights

get a foreman for construction yard
-47g flat fee and security for move
and 5 gold upkeep

people get their the surges and powers back on the 16th

staff meeting
leomuunds chest is done for senechal, will need to make scrolls

henrietta has some possibilites for people to train
set up trade route with arls get 300g for 3 months of trade route

will upgrade to level 3 lumber
get cherry wood 5% production
mahogany luxury item 55g per hex
cedar- trade resource, good for making things give to artisans

trade routes
thunderspire- about a month gold but political negatives and hit to rep
moonstair- over a month gold but father out no rep issue
winterhaven-2 weeks
hammerfast-2weeks

6 weeks
arland-
therund-
a little over a month
arls- least amoutn of money, no political down but high political input from them

Current plan for trade routes:
- First trade route is with Arls, due to offer of subsidy from Meruru.
- Second will probably be Moonstair, for more gold with minimal political issues.
- Then, Winterhaven and Hammerfast simultaneously, so that neither gets mad with us for picking the other first.
- After that, decide when it happens. Hopefully, political issues based on the others will be lessened after the initial routes are established.
- Currently, none of the trade routes will get us very much income compared to our other monthly sources, but in a couple months when the lumbermill is upgraded and the recruitment drive for artisans is completed, they should become more lucrative.

Hannah’s Notes:
[[file:Aarongame_10513.docx]]

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Hannah Notes for 10-5-2013

Investigating the Bracer

Sarah prayed to Bahamut with Hannah and Blain helping. Bracer refuses to leave the warforged or something.

About the Bracer:
Image of a dragon, scales of shiny platinum, at least a quarter-mile long. The bracer in its larger form has seven pieces, each hold an aspect of something/some trait. Each one has a name ‘engraved’ into it with magic/spells. These are each a name of a champion/ ‘saint’.
Then an image of three ‘worlds’ in a sea of possibility, with a series of symbols pointing out that the bracer wasn’t from ours, but from another. A color felt/seen- a golden-darkness. Zifnab with a question mark was seen over one of them? I didn’t catch which. But there was at least one world where it showed a Bahamut and Tiamat set of dragons with another dragon behind- this may have had the one where there was a question mark about Zifnab? Bahamut wasn’t quite sure on Zifnab either.

Pie:
Someone then looked out of the bracer at Bahamut and Sarah and proceeded to throw a pie at them. The pie actually manifested on Sarah. It’s zesty and got a good ‘oomph’ kick to it when tasty. Do not feed to the warforged, she’ll turn into the Flash and steal your coffee. The cream is currently hidden….somewhere. Uhm.

About Bahamut and Shiva:
Bahamut didn’t know much himself. His image of her is through the eyes of another- possibly Io. The image shows a woman dressed in armor (chest piece, armor skirt), blue skin and faded navy blue hair- looks like a Norn. She stands on a battlefield with prone bodies.
The images also have Shiva and a Red Thing (Ifreet?) behind another dragon- this dragon is wearing a collar with symbols on it. He is blue-gray in color, has a metallic halo disc and runes around him. This is the previous Bahamut, we believe. Current Bahamut took his name (rather than was given it).

Puni discussion:

History check on other things like this puni’s actions:
Ancient elven groups- myth dranor and their ‘pools of radiance’. Often something will forcibly stopper the magic- this can be done for good/bad reasons, the act itself isn’t inherently one or the other. It may be done to stop something getting out or spreading, but it can also be to ‘feed’ and keep something from coming out like it should. Good liches and ancient guardians, again usually elven cities that I’ve heard of, do this as a way of protection and keeping something ‘in’.

Discussion:
Rorona (and friends), Fey leader, Wood Mana about this puni. Cordi or else the other friend recognize the ritual it’s doing as being in Abyssal. MS: That is not a puni. Punis are not that…intelligent (need notes on differences between Punis, spirits, etc). It is on a spot of corruption and is probably a corrupted spirit that was originally more like himself. Else it might be something pretending to be a puni, which is also bad news. Mana was fearful but also guilty, Chant convinced him to help. We traveled to the puni’s area. For most of the area near the spirit’s reaction was that the area felt ‘clean but dead’, like it had been disinfected. (Lack of the flow from the magical waters/area?). When finally put close, got some of the corruption. He’s gonna be sick for a few weeks. He’s much more sure about what’s going on now. So we’re going to go battle it specifically trying to heal it with how we approach battling it.

Fey leader during this discussion, Fey stuff:
The fey leader knew that it was Abyssal the puni was speaking. Talking about this in general, most of this info was new for the fey leader, but some of it was sparking old memories.
Religion check on the Fey leader, sort of on his nature and their community: Religion has something to do with all this? Whereas most fey courts are set up around royalty, strength, power, etc., this court is different. It’s both a bit ‘religious’ in nature, though how is yet to be seen. More what we learned is rank in it is dependent on something closer to a meritocracy: the merit depending on strength of attunement to something and ability. Often those within the community that are most like the ‘iconic’ form of their- the most ‘brownie’ brownie, for example.

Town:

Alex wanders around the town- the section of town where Verius’ people live is becoming more of a quarter, using landscaping to create paths and less entrances. Nicely kept, have good gardeners. He also gets chomped by a pixie-shark. Surges not back properly because he spends some. Whoops. Everyone else recovers on July 16th.

Staff meeting (sometime late July, early August):

Henrietta has ring that’s a relic of the founder-given to royal family groups. Four elements only the royals can do all of them. The founder’s element is void and it’s ‘lost’.
Two potential buyers for the idol. Still looking.
Verius looked for trail, no luck following up on the devil.
Set up trade routes (see Alex’s notes)

Winterhaven and dragon stuff:

Traveled for 6 days and arrived on the 10th. Staying at the temple of Bahamut, and asked them for their help examining the dragons. They are doing a series of rituals to determine more. The first and foremost thing about the scars is these are physical manifestations of something deeper- these are soul ‘scars’, glue that is keeping the pieces of soul together. The first ritual was to learn in general, the second was more about the nature of this and what’s going on, the third ritual is going to be to retrieve the missing piece of soul, booting out the glue that exists, if we decide to go through with it. Bahamut priests don’t normally deal in soul magic- someone dealing with immortality like Vecna or Evening Glory is probably better to talk to about soul magic in general.
When the eggs came through to us, they were part-way through a sacrifice ritual that we stopped. However bits ‘died’ from the first part of the ritual and went off. These pieces remain, though are far away, but still tangentially connected. The glue is other souls who willingly offered to help. A higher power took notice while doing this, and having an example, was able to help reconstruct, asking for help when needed. This took the form of the willing souls. Most likely residual elements of souls- ones similar enough that they could help shape the dragon’s and their souls correctly when we did the rituals. I suspect it was also power boost. There is also…warforged’s element in there, though she is not part of what makes the soul’s glue. Aaron’s key number was that 3 were needed for the soul.
Warforged has an idea where we can grow the soul that exists, knit it together and make it a whole soul, severing the piece of the dragon that was lost in order to do so.
If dragons die, do they go back to Tiamat? The more time that goes on, the less chance. It’s based on their actions, primarily.
Comment about afterlifes connecting- follow up with Aaron later about this.
Successfully checked on universe things. Diversity of the questions/topics helps it go up. Went up 3%. Now at 17%. My dice are silly.

Other things in Winterhaven:

  • Priests of Bahamut are going to do some research on Orium dragon
  • Priests of Bahamut are going to try and contact golden dragon mother. Uhhhh maybe we should wait on this.
  • Did terribly finding people to ask about training, confused the guy at the Mason’s guild. Got Alex to come out and find out about it instead. Look at his notes for more on training. He and a huge monster missed each other in the clouds when he flew over.
  • Researched what the Bahamut peeps had on the Dawn War, did some research.
  • Put up an ad at the adventurer’s guild for our adventurer’s bazaar.
  • bought rituals, book on wards for safety for Chant.
  • took notes on the temple’s fantastic ritual room that they just got (Bahamut’s faith is going up in the world based on things happening). Includes removable runes to use- these help with reducing the chances of failure or problems.
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2013-09-14

Dragon book info
several sections first one about a lot of weird dragons
section animal husbandry about the dragons in section one
section 3 common dragons of the forgotten realms temperate inland area categorising of dragons. A lot of dragons that are super rare or may not even exist
mentions some sort of chameleon invisible dragon its wyrmlings are huge
mystery dragons that are unknown element
rainbow elements
something more to some of the dragons

Object read ritual
a picture of a bright day filtered through greenery, huge red hands covered with tiny scales, its using the claws to shape and form the stone
short fat and thick fingers, hand that can be used as a paw
glimmer of a cloud going over the statue, humaniod snake creature mix of snake and human
strange grey color stone like cement around the area
lush green forest in the area
scene of life vibrant, overlooking a structure made of cement, around it verdant tree life
the trees are huge, 100feet
stepped pyramid of some sort with a huge door in one of the sides rectangular pyramid

a work area next to the pyramid with the tree of leaning into it
see some form of draconic creature an orium dragon- breath weapon summons some sort of elemental beasts
ziggaruat is in mint condition, but around the area everything s ruins
never was given away possibly stolen
the dragon enchanted it as a great art object
get a really detailed image of a red metal disk design

see stone reliefs of a humanoid creature small statuete at the foot of it Abtract humaoind design probably elven of some sort. Relief is detailed
next one over is larger humanoid, sepent human hybrid, puts the statue on the pedestal puts it in front of relief. Closes the room with stone door and magic
get a sense of time has passed, the statue or relief does not get dusty

yuan-ti abominaton looks really similar to this but this thing is off its much better combined than a yuanti
two curved blades on the sides fading orium color
wearing talismans, armor and headgear
philigree style in patterns may be find something about it
orimum coins have a design of a sun and moons

stolen from the dragon small humanoid darkened leather armor, halfling probably. Picks up the statue and about to run and get into a fight with the orium dragon.
red wizard of thay dressed in red robes old guy with red eyes, idol is in the background, shield with a rose thorn motif, gets broken in the fight a knightly order of help who crusades and kills evil things
statue had some sort of magical shieldin

the imagery seems to be some sort of tomb possibly
possibly the child of the orium dragon and his mother,

there are stories of half dragons, but more rumor

scene of halfling(korokebokuru) in leather armor, human in odd scale leather armor, little leather plates, the human looks a bit different facial structure. The elf(spirit folk) is really odd looking dressed in furs or hide armor, strange spear of some sort, with a sword blade. Very large gripped sword on the back.
They hand the statue over to a humanoid gentlemen wearing folded robes, and heavy sholder plates. A lot of insignia all over the place. Red and blacks with symbols, abstract scorpion on a lot of stuff. A chest of about 100PP. A chest of sword blades, made out of weird oddly colored steel. One edged blades, master crafted blades.

see an image of the hybrid, with apparently human woman with long dark hair, standing next to a paw. The hybrid being held curled up in the paw.
then an image of the hybric older
the hybrid holding two blades they are orium likely
dragon holding something rectangular
full adult hybid, its good bit bigger than the woman, doing somehting in a fight maybe
the hybrid with a young lady, holding something out to her
then him holding the young woman and the older woman laid out on the stone, the dragon is carving stone
the hybrid laid out on pedestal with an old old woman and she is carving the stone plate

recall an island transported from some other plane that looked like this, in a bay off the sword coast off of waterdeep.

-50arc

bag science
shove my armor in there.
kordelia friend of rorona is out on expedition.

finishing school governess angrews
devout finishing school teaches in a more religious formal focus not noble type of knowledge, wandering clergy
high class modern day intellectual style broad based middle class
high class social nobility type, heraldry and social stuff

rank 1 finishing school renissance costs: 800CU, 10S,5W,4000g,2M
req: shcool level 2
or school1, alchemy1,church1,magething1

hammer is happy abut fiber crystal and attuning it frost will be best option for the haft
this will however be hard

adventurers board has been set up
GK-5 gather hides
K-4 blackfang worgs
K-5 the darkened crags, scary monster in the mountains to the northeast
??-10 missing sheep yes…that

+2 shadowhound armor
prargon boots of stealth
zehir shadow cloak
all of these to nina

starbag would take 6 months of research for zak to form an opinion
star forge 2-3 years to see what the hell this is
bracer can hide itself from people meh
hammer – make the crystal in to haft shape then attune
give remains of torcmenn to zak to see if ihe can scavange parts, and do secret maintenance later

4 builders
2miners
Lv3 weapon master
49 untrained
1 farmer
5 lumbermen
4 stonecutter
182 population

4361g
50residuum
100NRC

wall grows 1 hex

2000g send out recruit drive for forresters, carpenter, artisans, and others(9 weeks)

1175g allocated to getting tongues, beast growth and detect treasure rituals

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2013-09-07

Something big was moving in the winterbole forest

Myconids-nature ritual stuff, soil, may have requests.
around the area-small interocnnected caverns, lowest ones full of water, not good for growing. Green water that seems to burn plants.
connection to deeper underdark has collapsed
vast(miles) cavern deeper than the water

get bag of dead drow with magical boots (paragon tier boots of stealth), armor, and cloak

use darklightx4(30ARC), comrad succor(10ARC)

230 nature reageants

june 21st
pop out in a sea of gravel, very big cave. But cant think of anything that could do this.
area is highly magical an event happened at least 100 years ago. Residue of some sort of force spell.
found evidence of some possibly magically reinforced buildings that are semi collapsed, but withstood the blast better
explosions happened in the rooms, almost nothing is left, explosions scaled to the size of the room to ensure destruction
find a very high level magic academy summoning ritual room
other large ritual rooms warded for protection, a dueling room
a magical bowling game room(white wind mages popularised it)

find some sort of magical vault heavily enchanted by an archmage, big room.
susan recognises as some magical form of primordial some sort of purer form of primordial
some of the runes and magic seem to be more elemental in nature
someone knew a ton of elemental magic
4 or 5 archmages worked together to build whatever this is very unusual

jouquin does some weird fully recharge star bag, it significantly drained the gravel chambers ambient magic but its still there

take samples of green water, the stone walls of the pudding cavern, and gravel from the destroyed city

View
2013-08-24

Magic in the area of shadyvale is getting stronger
Leave on the 10th for Winterhaven
idea, possible genius loci, the smaller things “wake” up first then bigger things, pixie leader may be one of these “smaller things”

The warforged did something while in the bag of holding, and is now smaller, more human looking, and purple. Something to do with Evangelion?

go to deliver condolence letters split into two groups for speed
figure out how to help the several families facing hard times
-offer training to any of the families that have people who can be trained
-hook up herbalists famility with rorona for magical stuff
-decorative pot maker
-weaver suprisingly good-hes fine
tier is happy with trade goods

we will invest 1000g in the projects

need to train 37 people, a lot of people are interested in moving to shadyvale

bahamut church is happy with us, we seem to have passed a test

famer
two trade goods merchants weaver and potter, can have ther other merchants we have in training assisting
herbalist
-herb garder addon to aliter need to rank up altier
-trade goods gold piece value add to farm
-herb farm produces alchemy components flat out production, use on forest

back in town on the 16th

use 15 primal
585 additional wood

ritual of giant growth for mounts

staff meeting
town guards are jack of all trades types don’t have a focus, may not want to level up
-show of force to to curtail the lizardfolk raids
-need to work on getting military force
-barracks covering pop quells crime completely
-will give letters of introduction for Tier to leaders of winterhaven, therund, hammerfast,moonstair, bahamut, get word spread from moonstair
—rorona and apprentice have ties to arland and arls
*pink haried girl in really expensive clothes with rorona, style matches rorona, may have fey in her background
—new trader says maybe some people down south
—demifae leader leader says he can try to talk to feywild, told him about the fey crossing in moonstair
-Trade goods needed for using the caravans will need to set that up first
-cleric (Henrietta de Tristain) is very soft spoken and polite even for a cleric,
—trained medic
—insight, nature diplomacy, religion, and “religion” (of wherever she’s from)
—can do research on water and on lake restoration
—running magic designed magical health care center, elementalist style spells wu jen powers
-
-may not be able to train people depending
—-will have to try with people to see if they can train
—maybe have her talk to Fizzban’s apprentice at some point about getting her back home
-Will do expedition to the lake with Hagrid and cleric.
-will need to escort rorona to gather stuff for the terrain move ritual
-governess will increase culture and education
—for now she will help out senechal
-Senechal can set up the request board, will start getting requests from population
-zak will be used for science maybe have look at star forge
—maybe have him take a crack at making magic weapons
—currently looking at one of the broken zats
-senechal says we need to start growing population
-need prospectors looking for better metals
-pinky may have something to say about surveying
-make jangly staff for recette

ninja is nina

pink haired girl knows of two people who can do stuff
-traceling merchant will leave a message for him to come by
-adventurer from arland sterg an adventurer from alrnad who does exploration
—will send a message to arland
—send a message to the archeologists to see if they know people

Meruru-from arls wants to learch alchemy to use to help her kingdom

verius- may have some names from sword coast that might be interested, candle keep may be interested if we get the history of the item
will give us introduction to them
ask to follow up on lixus and her party
will send people to gather rumor to see if we can get some specific info to follow on
ask nina about setting up some preliminary defenses, start training some apprentices

Statue Tier bought from the Sunday group:
—need to find out what it is and where its from, may be part of the old troll empire
—may need to go to candle keep
—object read the idol(creation, first owners room,first significant event to it,
—really really old, cannot identify bace race of construciton
—it is of an order of a cross species, of a religious nature

ask nina about assasination
—will need to train people will need time and training facility
—will need fabricate to build

commission 200g chest keyed to senechal will take 20 days to make

cabinets are trade goods

adventurers mart needs to be done
currently trading with myconids
hannah recuperating

power dump into the bag limits discuss with aaron

View
2013-08-10

SeekRumor
-some ancient hearth hearth spirits, the keep’s spirit is unhappy.
-demifae fitting in, getting used to place
-chance of “interesting” people coming here is high
-unrest from the church something happened that was not good. Need to make amends(not money) pennance
-talk to wood mana sprite its from an old time where magic was not as scientific

Object Read 100 arc
sword-hobgoblin mean looking with grey hair elder, genasi working on it at forge, bound humanoid dusty skin. Sacrifice used to forge it.
armor-same hobgoblin, back the genasi carvign runes it, some sort of troll with glowing red runes and floaty red spots, another troll doing the same thing, fith flicker just fades.No idea what these are, maybe magical item. Maybe not a toll
tabbard-tabbad manifested from nothing and dropping into its hand,room full of martial weapons with some presence in the room.
gold – hobgoblin view goes foggy, fancy white tile room with odd everburning torches static static gets heavierm, BOOM 9 psychic, 10 falling damage of getting thrown out. OW. Need people running defense, and dont roll low. Need a dedicated ritual room.

Staff of Bardic Charm properties
blessed – on crit on demon devil or undead is dazed, +1 to save vs effects against demon devils and undead, rituals like remove afflictions +5 to the check from demon devils and undead
energized holy +3(11) damage if target is devil,demon or undead
tingly when holding it.
demon devils and undead will see its anathema, but ancient ones will see something is off, its from somewhere else

Two adventurers
3400g for two adventurers to help with assault

Tier business proposal for idol
500g interest
talk to archeologists, that baron guy, and try to get in contact with nobles to try to sell.

987arc bought, expects only a few hundred a month

fix residuum income

ask ninja about anti assasination defense

ask rorona to make vanguard +2 for the pixie

kill dungeon keeper. Will need to keep an eye on how area is healing just in case.

hammerfast rep goes up
back in town on the 8th

take samples of limestone water and tunnel wall for using in science

View
2013-07-13

Loot room
nice armor
nice sword
2 tabbards
800g of new minted coins

Probably volcano near the keeper, may be a fire primordial somewhere here
lava is way hotter and more viscous than you should expect
someone opened a portal to somewhere where there may be adamantite

delay affliction on chant

troops
4 mages of sarruun(hannah)
2 troops sellswords(bonaparte, blane)
hammerfast town guard(paladin)
2 field medic(doom)
7 shock troop
special(susan, lilmiss, david, juaquin,chant,sarah)

Enemy boss was “killed” by a gigantic fireball from the mages, enhanced by Hannah, but he kept going. History checks revealed he was wearing Mourner’s Armor (details on Researched Items), and would be basically unkillable for about 10 days. His attack and damage were raised, but his defenses were low, so he was held in place while Joaquin encased him in a stonewall cube, 20 feet per side. Afterwards, had to pay off the mages to keep the block of stone for ourselves rather than let them take it. No one but the party knows about the armor inside. Need to come up with a more permanent solution for the armor. One possibility is to ask one of Fizzban’s apprentices to disenchant it when they return in a few months.

rep winterhaven+23
rep hammerfast+42

rep church bahamut -9

town rep + 30

250g for battle casting
3800g to payoff mages for the block of stone

24th back in town with block of stone

rorona gets an apprentice(she explodes things for a while)

Hannah entered the star bag for science, and sucked the magic out in some way. The warforged is now approximately human-sized, very shiny, and female. And apparently can fly too. Joaquin entered after the stars went out and returned with a golden shovel to use as a rod. The bag is now drawing in ambient magic to recharge, so we are feeding in daily powers to speed up the process and prevent too much drain on the ambient magic.

m
build the staff of bardic charm(+3 item, holy superior)
-osewantavre wood
-mithril dust
+240 residuum

may 31st
forresters come back with icethorn
part of recruitment drive finished
normal end of month
ask jared to go give the 100 nature reagents to puni
go trade water with myconids after dungeon keeper thing
do seek rumors ritual

  • get a pack of well outfitter refugees
    • 4 rolls on normal people table
    • and 1 roll +5 on normal table
    • bloodguardX2 imperial guardsmen
      • big game hunting(almost dragon level) special forces leader 3rd nobleman’s son
      • knows how to manage things, political management, military, a lot about design and construction, maybe a princess training, broad high level management
      • Both are willing to help on occasion, but are currently occupied with other unknown matters, so can’t be used full time.
    • assassin for the town level 8 ninja executione
      • stealthiness in plain sight, by being unnoticed rather than unseen, spying very doable, deferential to verius
    • another population increase about 100
    • brought building supplies
      Due to size and rep, Shadyvale is now “on the map”.

june 2nd
finish staff
june 4th
rorna done with alchemy stuff
do map of unseen lands

  • ninja assasin’s house is on map
  • two houses where the bloodguard are living also pop up
    • The names which show up for the bloodguard houses are female names, whereas the bloodguard themselves are both male. Probably people living with them who they are currently protecting, though not their original bonds, since those are “gone”.

wed notes
3869g income
100res
100nrc
1600g of icethorn(area is picked clean)
68 untrained
24 lumbermen
4 stone cutter
6 miners
5 builders
3 farmers
? more builders and lumbermen from recruitment
?
arc from MOD
206 population

Cleric of melora(l6) pacifist healer religion, nature, endurance
Zak short gentleman a human or tall gnome, twitchy, likes to tinker, has brownish spiked hair

resources from refugees

  • 4 sets of masterwoks ceremonial armor(old, heavily used, seems to be from one of the families vying for power in the sword coast)
  • 600 units of food
  • granary design
  • 10 bags of holding with runic stone to build a keep
  • 20 lumber
  • 20 high quality wagons
  • gear and training for an outrider troop
  • political info on arcosian faction trying to restore arcosia, good for blackmail, one person marked removed
  • poisonous plants and critters for a poisoners garden

57pop
9 untrained
5 farm
Naomi traveling trader
Governess Andrews- etiuquette classes, of use to senechal, broad traned servant of nobility(Diplomacy,history, athletics,heal,insight) part of refugee train
-talked about setting a class will have a fee
-general childrens school
-finishing school

g+1650
r-340
a-550
what queue are troop leaders and locks in
level 2 buildings prereq
2 checks
melting bags o holding
alternatives to residuum
getting more manas

View
2013-06-29

500g healing potion
680 vanguard lance for charge pixie lv4
23rd start assault on keeper
weird weapons not magical but kind of like a +1 weapon- 2 of them
1 suit of fancy plate armor
very fancy weapon
this dungeon keeper is focusing on quality troops

the coins and tabards are some sort of ancient goblinoid empire thing

View

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