Meeting with Skybolt
Kerowyn and her officers come over to visit.
Most mercs wear their money, things like rings and necklaces. These on the other hand are wearing good magical gear instead of necklaces. Seems like some is bought recently. The four commanding are only wearing functional stuff, nothing ceremonial.
Verius, Bonaparte, Henrietta, Tear, Senechal.
Kerowyn has training to work in royal circles. She was someone important.
Pixies are wary of kerowyn, treating her as nonhostile but dangerous.
Primary permanent contract contract with other side work, defensive contract with threats around town.
Separate contract for external threats. p
Housed on the edge of town,
have option of training our own troops with them
kerowyn gets seat on lower council
she runs the cavalry and siege stuff
bonaparte leads the infantry
she writes up a declaration of merger, this is a trousers of time event.
Kerowyn is a null point on magical sense, like an anti magic field. Something is negating magic around her.
White winds adepts with her.Grass roots magic people, who go around do stuff to learn magic. Oath to take out evil where they find it. The whole company is spec ops not light skirmishers.
will need a base camp hex and housing for their peoples.
population increase on sept 4 +23 +21 days for finishing buildings.
talk to white winds about mage school 534 total population increase 243 are military. Base camp covers 350 military units.
have a town pop increase of 364
3 cavalry troops
1 unit white winds adepts
siege weapons 4 light ballistae
cavalry armor hide 2 ( we can make troop unit)
battle field traps
the base camp can make new troop units with a research cost.
base camp construction costs: 15 stone, 25 wood, 2500CU need to clear a hex . Will need to do 750 CU of construction and need stone.
henrietta blows up the hex to clear it.
research wagon of holding?
zak changed blane’s pick to make shady vale coins
2218g of shady vale coins from digging around in the dungeon keeper area, its recovering nothing bad there.
almost like a caldera
has a very fine thin sand. High mineral content. Could be good to make good but weird glass. Could be used for art objects.
Run into some critters living in the sand: some sort of antlions. Type of elemental but also undead creature..
there are dried out versions of creatures which is weird, also things that are almost inverses of what they should be.
the lake area is under the effect of desiccation spell. The water is being pulled down. The place is corrupted, as far as henrietta is concerned. Under the effect of something like too much salt in the diet. Mental intrusion of the far realm. Far realm elemental entity may be involved, she makes references to elder elemental eye. There is something in the area, but could not localize it.
The weather pattern in the area has been forcibly changed, decreasing the rainfall by a huge amount. Need to figure out the scope and size of the thing. Will need to send people out to look at things. Will send susan and hagrid with some flying mounts to map this thing. Should be done by mid october.
The desiccation effect that is taking water, doing it in a violent fashion, deliberately harmful. This has been here for hundreds of years, and has gotten bigger over time. There was something adding water element which as a side effect brought more water here but the desiccation has been getting stronger and has overcome it. Have not found the magical matrix itself its in the middle.
An elemental effect that has to do with fire, someone added it. Somehow this place is more attuned to fine magic and less to water. Environmental alteration religious based, effectively consecrated the ground for fire. Probably about 50 years ago.
Do not know how deep the sand. Need to do a flyby.
Cavern science, has a water and desiccation effect as well. The water effect here has a different effect. But the desiccation one is exactly like the one at the lake. The water in the cavern should be more magical, the desiccation is taking the magic out.
Dig down a mile and a half starting to get endurance checks, step into a field where water is being pulled out. Pick dragged against something that resisted getting destroyed. The wall is dedicated to something. A divine barrier of some sort. Pretending to be a primordial effect.
The place where blane is digging is surrounded by wall, but effect is only on one side. There is some sort of temple complex that is pretty big, and is on multiple floors. The temple is in an inverted pyramid shape.
The water element enhancing effect in puni cavern needs to be found to know what is going on.
Arls food resource start in Oct 14th(131)
240 per month after that
rituals we got
people come back from DK area survey on the 8th.
Blane and hannah go look for the source of water. Takes a while. Blane gets thirsty again after a while. Eventually hit an enchanted flat surface but is made of a different stone. Similar enchantment but a similar effect. A preservation on the stone. There is a faint blue glow coming from the crack. The area of the water source seems to be surrounded by the temple structures. The preservation thingy is religious with fingerprints of a ton of deities. Very very old.
There is a chamber that is full of reliefs of sea life, in the center is a long stone thing, that is big. A relief on top is carved a sea serpent. Hannah is able to “read” the supernal. Here lies Leviathan.
Hannah goes in, sees a relief about a battle between leviathan and the fire element. This is his resting place.
Hannah gets 3 aquamarine gems stuck in her hand.
Hannah, blane, and lil miss go visit center of the lake. See the same desiccation effect. A similar preservation tomb is found at the center of the lake. There were holes bored into the chamber using the divine/primordial magic.
The large scale weather spell on the lake took out water from the lake and did not really benefit anyone really. Will take some time to break, but not hard. Henrietta, hagrid, susan will deal with this over october.
will send foreman, and some untrained worker or possibly builders at the end of month to arls.