disaster meeting and we get kidnapped again

We pop back from “something” right in front of the Kobold door.

Sarah gets a progress bar finishing which is “riot suppression”??
The robots that are following her switch weapons again.

Sarah’s current progress bars:
Message from Plua.
Research equipment in orbit.
Tasting magical items, minerals.
Personal defence equipment/mech

Orianna says we have gone back in time to hours before we went to check on the zoning issue.

Jan 1st Disaster meeting. Other stuff with adventurer mart and scooby snack.
Jan 2nd present from little miss, and checking the kobold temple/house, fire dragon.
Jan 3rd Hannah’s thingy

Jan 3rd
Party poofs back on apparently the morning of the 3rd “before” getting kidnapped for Hanna’s thingy

Lv5 Resplendent Gloves and +2 Hero’s Chain mail are available for redistribution.

Go to check if the house is there, and its an empty lot.
Other us has not noticed us yet…somehow.

They go poof, causality is preserved.
Edmund is confused does not remember there being a house, but he still had a note about it.

Chant almost gets hit by messenger bird. It is some sort of contract, written in legalese.

Disaster area
The urpriest is still out there we have some items related to him

government is barely sufficient for what our actual town is.
the department of mitch was filling in the holes and proping things up.
need government building addons equal to its level need those.
diplomacy core support
internal city public relations need to be filled.
science!!! control task force.

note: gov bilding covers 100 times its staffing

david has been choosing for historical goblins event for tournament of the gods.

notes for self
9000 xp for leviathan and science gems.

Disaster relief meeting.
Hammerfast mines are destoryed, town is buried. Production and livelyhood is gone.
Long term is bad.
Winterhaben long term is fine. Very expensive rebuilding because are of damage to all the temples.
Moonstair is very damaged. Interesting bonus cause they are next to a fey crossing which is open permanently. Also this will increase interpanar trade.
Uneasy sign of fallcrest, smoke and things.
Arls rorona and co there.

Thoughts from meeting
scout fallcrest
talk to thunderspirce about their far realm stability
send team with pick to hammerfast for a month?

talk to guardmore abbey
purchace part of seam for inflated prices at winterhaven.
check the earthquake affect on the gods.

check outlying farms and places like that.
wild critters are all upset-hire people 22k gold atleast put aside.

beef up security with all our traveling merchants.

talk to moonstair as well.

intergovernmental nentir vale meeting somehow…maybe?

arls is debating if they can hire chant/rose to make whole.
explore food magical herb supply long term for providing materials?
have rorona and meruru talk to make a deal.

Historical reactment happens for the tournament
Q is in charge of it…

He starts telling a tale of goblins spreading. The goblins ran into the empire of the sun.
The empire did a ritual that would wipe out the enemy but at a cost of themselves.

The task of the players is to keep the onslaught at bay for however long we can.

The area we end up in is fammiliar to chant, its from the earliest generational memories of the tiefling lines.

We are standing in what will one day be the pass where hammerfast will be. There used to be a city where the scar is in modern times. The city in the blasted lands, floats up and vanishes.

Behind us is a bunch of stepped pyramids. With a massive ritual happening, the high priestess.

12/23/17 David's Notes
Heading to Blackreach

We catch up to the attacking force, and apparently they’re more like the cleanup crew. They’ve sent some devices ahead to do the bulk of the work. Unfortunately, they haven’t yet figured out how to turn the devices off, so we’ll need to destroy them ourselves.

The caverns we’re in are also somewhat divine, similar to the obsidian people. Verinal recognizes domains of transition and dawn/dusk.

When we get there, the armor people take care of the smaller devices (Dwarven Spiders and Spheres from Skyrim), and we destroy the 3 larger humanoid devices (one is a Dwarven Centurion from Skyrim, the other 2 are something I’m not familiar with). Gorun Nova gets the killing blow on the Centurion, and drains its power core, so we just get some Dwarven scrap metal. Shards of the obsidian people were being used in place of soul gems.

12/9/17 David's Notes
Mitchant OTP

It occurs to me that Hannah won’t have notes for this adventure since she’s running it. Alex hasn’t posted anything yet, and even if he did, I wouldn’t trust his notes to be complete. Since this is nearly 2 weeks later, it may be a bit inaccurate.

We go to investigate a building which we are told doesn’t have proper permits, and 2 un-named NPCs have disappeared while investigating. The building itself looks unremarkable, but as we look in the windows, we see a smile (I vaguely remember it sounding sort of like the Cheshire cat), and we get teleported somewhere.

We end up stepping out of full-sized paintings in a room somewhere. Verinal‘s painting is a cross between him, Kerowyn, and some others, and is labelled “Wielder”. Oriana’s is a cross between her and Sumash, and is labelled “Champion”. Henrietta’s painting also includes Susan and some other, and is titled “Elementalist”. Chant‘s has him mixed with Mitch and the senechal, and is titled “Managerium”. There’s also a book in the room that seems like a history of Shadyvale, but inaccurate in the way that something written long after the fact would be.

There are a couple of creatures that appear to be made out of something like obsidian. They communicate via sub-sonic vibrations, but Oriana is able to translate. They think we are the “great ones”, hopefully un-related to the “Great One”, and want us to help them save their people. 3 others shortly enter, looking sort of like beings of energy wearing armor (to me they sound vaguely similar in appearance to the Exalted from GW2). They also think we might be the “great ones”. A fight breaks out, leaving only one of each of the factions alive.

From what we are able to gather, the two races have been in a perpetual state of mild antagonism/war for an indeterminate amount of time. Until recently, losses on both sides have not been too severe. However, the armor people recently started using some sort of weapon which is able to destroy the obsidian creatures en masse, which is why the obsidian people wanted to summon us to help. The armor people had previously believed the obsidian people to simply be monsters, but with the subtitle glasses we are able to prove that they are sentient. They are trying to re-build/power some devices, which will take them home? One of these devices is possessed by the obsidian people, and they can be powered by shards of the obsidian people. We decide to go with both of them to intercept the force of armor people which is about to launch a major attack on the obsidian people, hoping that we can sort this out before we go home. Oh, and we’re not sure how to get home yet. I assume the portraits are the key, but the magic PCs (i.e. everyone but Verinal) were unable to figure it out yet.

Other things we’ve observed, and educated guesses about that (I forget which parts are known vs. assumed): First of all, this is not our normal. universe. It’s more “distant” than planes like the feywild, but not too far removed past that. The obsidian people are divine in nature, a little like angels, but they have only the vaguest hints of a domain in them. Presumably, if they were ever associated with a particular god or domain, that was a very long time ago. We believe them to be native to the universe we are currently in. The armor people are not native to this universe. The life energy of the one that survived seems somewhat less than I’d expect, and the dead ones seem to have more life energy than I’d expect (if I’m remembering this bit correctly). We currently believe that their ancestors might be originally from our universe.

Oh, one more thing since Aaron wan’t there for this: Oriana wants to see if she can have her windows interface take some sort of record of the paintings, so that she can re-create them later when we get back home. Most importantly is obviously the one of Chant combined with Mitch.

November 11th 2017 H Notes

He is named after the place he comes from

Morning…the beginning of your awareness. Birth

Morning Star

Oriana glows blue when she drinks some water with Oriachalum in it so that Goranova can assess more. Her progress bar goes up.

Scoobie Snack

Small (?) Sea Serpent heart. Wait it’s got the extra heart chambers (what happens as it gets older). This has the chambers of a really, really old one- 14 chambers. Verinal hasn’t heard of more than 8. Small amounts of organic filigree that are reacting to Olavien’s arcana check (hard to see in light, but has a bioluminescent glow). Olavien pauses. (Deep Sea/Old One feel?) Identifies the filigree as jellyfish tentacle. It has been condensed from table-sized in some way. Things at wrong angles (perfect square with 6 corners)

put thing in water while doing arcana. The water is effected/enchanted. Religious elemental effect.

Shiva: eww


Lil Miss was eating Oriana’s windows. Firewall update!


Oriana is doing hospital stuff. She also checks on the scouts. They’ve got religious ritual inscribed into them that atm is sustaining them.


Adventurer’s Month for January

A Traveling Merchant arrives representing the Three Sisters. Has alchemic consumables, normal consumables, religious consumables.

Has smorgasborg of heroic and paragon-level spells

pre-ritual in an item/bottle

An individual riding in what looks like a barge who appears to be…a bard?

Offer to town to buy enchanted buildings

Merc company offering their services here- the Helljumpers. Here to help adventurers with difficult situations…they are blade singers and swordmages.

+4 wrist razors.
+3 staff of ruin that is shrunk to look like a rod.

Reparation Apparatus

Muleback Harness (Epic)

Ring of the Iron Lord
Luminary ring

flying carpet
gemmed statues

elemental stones (fire, acid, 1 other)

butterfly boots
jaunting boots
fencer boots

Crown of eyes

superior crossbow of thunderbolt

We Buy:
Flying Shield/floating shield (winged shield, heavy): 25000
+3 runic chainmail 17000
Gloves of the healer (paragon) 13000
Horned ring 3400


butterfly sandals 13,000
Iron Ring of the Dwarf Lords: 21,000

92,400 gold for items


November 4th 2017 H Notes
Moar Dragons

You probably have to be a three-headed dragon:

Origin Story of the Great One

The Story of the Great One, He Who Came First, he was the Great Dragon. T

he great one decided to share and decided to make the dragons.

Great, not as great, made Io.

The Great One decided to take a nap on some shinies. Io decided to be not as great. Shit happened. Io was split. In the background of this picture…

Io forming two dragons…the poses between the two are similar. Tiamat body and then five heads. Bahamut is posed with arms and wings to look like five things. Io is in the middle splitting…and they are all a pattern on The Great One when you back out, who is in a similar pose?

Behind the right claw on the main picture behind the three heads. (These have pictographs that are telling very abstract stories)….there is an impression of a platinum dragon- looks like pie!Bahamut, there is another Tiamat by the left hand…smoky reflection…she has wings… the remains became Io. Io wants to reunite. The Great One is allowing the dragons to decide what they want to be because…free will. And when the Great One returns…it cuts off.

“That’s adorable”
“Then help me understand”

Saw a world unmade. And said ‘there shall be dragons’.

Went to another world and said ‘there shall be dragons’

salt and peppered, young, dragondragondragondragon. Finger puppeting. in different areas.

The hand puppet AND the one puppeting

Io was one of roughly of 15 aspects made.

These are actual fingers can enter directly into world.

Squirrel does not directly understand difference between Great One Prime and Our Great One

One of the aspects made crystallized and a purple dragon from the dragon book

some aspects made one or two, some made many.

Io Splits, makes B and T.
most aspects sleeping
for example there’s a earth dragon on the plane of earth who snoozing. Aspect of Earth, dragon. Dragon of time/mystic. Shadow. Most do not have effect on the prime material plane. That was primarily Io. There were a few from other aspects that fall under metal or chrome, and there are a few that fall under mystic that are here as well. The dragons you recognize out of the book are life aspect? They are less magical/mystical beast.

There is some of Io left. There are remains. This is most important of what made Io, Io. This is also the part that could make dragon. The more physical aspects made Tiamat and Bahamut. They have to split of spiritual parts of themselves to make dragons. Bahamut and Tiamat did not make most of the dragons they claim, they inherited the bonds from Io. This is why some chromatic do not go for Tiamat …

Depends on what they choose, who wins.

Depends Prime, great finger, or the great one has to step in?

Great Glove (glove), Great Finger, Great One Prime

Player Character can be a small aspect. While a god is a whole bunch of power/push in the narratives of the world. The gods are more aware of the DM and the other aspects of themselves in other worlds. They are more aware of oversoulls. Which is why they are also connected to their other selves in other worlds.

If anyone, including the kobolds, choose to go to Him or The Great One, that is their
choice. If they (aspects and their children) decide amongst themselves that’s also fine.

Once they make a choice…it could be one or it could be many.

Has dominion over all dragons. Technically it can control anything dragony.

It was wanted to be. So it was.
It was a cylinder that became…a thing?


Chant tries to do read object circle on the door and the circle runs wild. Verinal turns it into a dragon of intense fire.

1 use object read
1 use of comrade succor

roll of 40 int

roll 43 con/wis

Gain knowledge of using others surges
Spend surges like my other stuff in rituals
Permanently spend/you can spend a surge and have something last until you regain it (choose not to regain it and that will continue the effect)

If you wish to learn a concept, you can study something appropriate

Comrade Succor instantaneously ritual if I want to as a thing now.

Do that to party now, take surges so I can put 13 surges into this new ritual.

It’s got a mouth on it.


There is a gopher. A fire gopher.

Breath of both aspects and combine them into one.

‘The solid ones, You not of the heart’

Came about from the child of fire

We never opened the door.

Once done learning what you can about yourself you know your caste.

Caste- spirit rising. After he dies it will show his caste. And the self who follows will be in that caste.

’self-who-follows after’

minus 2 gold to blue

sun blessing is coldddd when he gives it to me. It actually resets the fire to like..50 and everything is COLD

Lil Miss does science, FYI

We finnaly descide what to do with gems

lil miss drags something to us, its very magical.
something really magical.
rose eats it, then falls over then seems way healthier.

She seems to have gotten much healthier?

The thing was a crap ton of XP, it was contained in the adventuring organ of the creature. There seem to have xp veins.

Chant pattern sight increases by 9

Rose is level 8 from eating the thingy. Rose now seems to have 1 and 3/4ths adventurer organs. The original one was not active. This seems to have kickstarted the process of her arventurerness.
The adodn one is fading off, and the 3/4ths one is healing. Rose seems to go lethargic as the xp is draining into the gems. The drain gets her down to level 3.

This seems to be going well due to Dova.
But also this is not at all safe.

We visit lil miss house.
There are a bunch of creatures in the walls. They all lead to a cocoon in the middle.

the black goat is stuffed full of power.
it seems to be fey, and elemental and other stuff

lil miss puts a ruby of some sort into a slot and the power seems to go into the goat pod.

She seems to have a random collection of magic items she uses for things like steam baths.

She seems to be able to see conceptually and magially potent creatutes.

We are in the new year!

morning of 30th hannah
seems to wake up on a mountain side. With a feeling of victory. Memories of a conflict with herself.
There is a clump of G-virus crud on the ground next to her?

Hannah does a sending to david to pick her up.
Compartment with shard seems perfectly normal.

31st Chant
Reads till 9 am, then falls over and sleep till 4pm
There is an ogre waiting to meet Chant…
The signatures are from orcs, ogres, one name is troubling
-a knight errant family from turath
Keep having a conversation with the ogre. There seems to have been a reign of terror affecting their people.
It was little miss…sigh…

Senechal leads me to a building, across from my building. Perfectly normal house, hmmm
There is a giant ballista rock aimed at my house to get my attention.

The pixies who got sent could not wake me up.

New year! Woooo!
Tell little miss to leave the ogres and CO alone. We will have formal diplomacy with them.

Chant on 1st
Goes to the hospital. They seem to have a diagnostics room. Rose seems to have made this?
There is a humm around me.
From the diagnostics I have caught elf. I magically read as an elf for some reason.
Need to mediate now instead of sleep but should work for rest needs.

Roving bands of orcs. Henrietta wants to go fight a few…hundred.

Science: Chant
Shadow: Dragons, Lil Miss,
Elementalism(no longer has cold) : Susan, Orianna
Tree: Dragons, lilmiss, Rukia
Life: Henrietta, Orianna, lilmiss,
Dova: Olavien,Rose
Balance: not chant
Vampire: Moe, Purple, Henrietta, rukia?
Leviathan: Chant? Henrietta?
Leviathan: Olavien
Leviathan: Orianna

Need more info on balance, vampire, and elementalism.

Lil Miss has
Swarm(Hive) Gem: Looks like a compound eye that she may have created it herself. Orignally called it the hungry gem.
Big Miss Voice Gem: Psycic stuff and makes her feel comfy.
Shiva Gem:
Heart of the Earth Gem: Toughness. Something about power of the earth. Elemental of divine presence. Sense of stone, metal, power.
Great One Gem: Makes you dragony. All sort of dragon aspects. Probably similar to Dova in some ways.

1000 +2 necrotic damage
2000 3% damange dealt as health.
4000 +2% to life drain
8000 +2% life drain nd +2 to death saves
16k +3% life drain and +5 healing surege value if you have drained more than 15HP this encounter
32K +2 all defenses. +4 to attacks if you have drained more than 50 hp in an encounter
64K If yo have drained 100hp you gain +20 to damage +5 to the die on death saves, you reduce damage taken by 2 per round.
100K Blood pool. You can store damage dealt for up to 24 hours up to 100. As long as there are points in the pool
+1% life for each each previous tier, death saves no longer rolled. If you go to negative HP your body disintegrates and you return to the point of dedication.
HP regain increases by 3.
150K Point of dedication becomes easier, anywhere you consider home. Blood pool goes to 250.

1000 +1 elemental type attack for each type.
5000 reroll a damage die once
5000 add one die of damage with a particular selected elemental type.
14000 increase range, burst, blast of a chosen element, range +4, burst/blast 1. Purchase per element type.
32K Encounter power: Add 4d12 damange to an attack with selected element type. All dice for the attack are brutal 1.
56K Daily: Roll damage twice, pick better and double it. Also on a selected element type. All dice explode on max value.
120K Elemental mastery You may reroll a number of dice on an elemental attack equal to the ability mod for the attack. And chooose bettter.
(Or roll extra dice you select upto the ability mod) Add level to the damage of the attack. Gain reistance to chosen element, stacks with others. Reduce targets elemental resistance by your level.
200K Mastery ???? Power gem is mastered. Does something to the gem. may alter the gem or duplicate it.

High start up cost
20K Defence stat equalisation.
2k ignore a stat
2k apply difference for highest and lowest defence to saving throw and subracting from surge value or vice versa
2k Daily: average ability score mod to addtacks, defences, saves. 10X to surge. 5x to damage. Penalty to saves against your effects to opponents. Sustain full round of actions. Any allies can spend them.
20K instead of the other one. Average all party ability mods plus average of levels. This makes a pool of balance power. Spendable on powers
1point reroll a did and take the average.
1 point toggle average all die rolls for a character.
1 poinnt for someone else to reroll a die
3 pt regain hp equal to party surge value person which has the highest number above average.
3 pt average out surges in party.
3 target enemy does average damange, retroactive.
8 averages the state of people in bloodied, not bloodied, unconcious
3rd option -20k
somethign to do with area of effect, applyting conditions ???

Hand Dova gem to Rose, she sacrifies a chicken.
Rose hands out small tiles things, that measure how much XP they give off.
Party keeps getting xp from the town itself. Could probably harness more of it.

Hannah remembers things from long ago, but not far away. Small huts with groups of people and primitive weapons. Seem to be in a fight with another groups of people dressed very lightly for a snowy area. Using rough iron weapons. Everyone seems pretty young.
One of the tribes man steps up with a talisman, and casts a bolt of fel fire. Seems to be a cleric of asmodeus or something. A guy with a greatsword of much better crafting slashes with his sword and Hannah’s connection wavers as the xp in the area plummets. Local tribesmen get up and attack their former allies. Necromancy?

This seems to have dealings with prehistory. But there are mentions of this all over the world. Everyone seems to have contradictory theories and no hard facts. Old stories mention a tundra with very low xp. Hordes of undead wielding enchanted iron weapons. Enchantment is way too high for the time period of the weapons.
The enchantment was very foreign technology.
This has given rise to stories in the north. And odd things seems to still happen in the far north. Expeditions either dissapear or find nothing.

Take a look at what dungeon keepers affect xp

9/30/2017 Hannah Notes

Increased base will by 4
Increased base surge value by 8
Endurance by 8
Insight by 3, bluff -3 for allies
Con +4
Dex +2
Str -4

Olavien is climbing a mountain.


Chant gets sued for peace (update)


4050 for Arena Fight for Hannah and David

A few town details
Notes on town

level 3 church has the follwing, grant the blessing of elora dannon: +1 increase to helping people. Blessing of revieveing or blessing of giving.
blessing of recieving: get 5% of an encounters xp total before it is divided.
blessing of giving you reduce your take of xp by 25%

make weapon master the head of the town guard.

missionary in moonstair: 27 pop +6 unrained workers. join town

3 builders 18
5 builders 49 untrained

casting of reverse portal.

rep with towns go down by 10.

missionary normal function:
9 diplomacy roll twice pick better
once per monthn make a conversion check:
21 – 1d10 pop 1 workers
25 – 2d8 pop 2 workers
crit – 2d10 pop 2d4 workers
do an active conversion, same roll type(5 reputation with the town):
25 – 4d12 pop 1d6 workers
crit – 4d12
4d10 pop 2d6 workers
special: downgrade a set number of pop dice to make another diplomacy check same dc(25,30)
25 – 1d4 particual worker type(rank 2)
crit – 1d4 of rank 3 worker

13 diplomacy
do an active conversion, same roll type(10 reputation with the town):
<20 – nothing and -10 reputation
25 – 3d12 pop 1d4 workers
30 – 5d12 pop 2d4 workers
crit: 4d12
4d10 pop 3d4 workers
special: downgrade a set number of pop dice to make another diplomacy check same dc(25,30)
25 – 1 particual worker type(rank 2)
30 – 1d4 of rank 2 worker
crit: d4 rank 3 worker or 1 reroll diplomacy check dc 35 for a rank 4

tentative note: eplosion of dec 10th, sandy claws 21st, make whole 22nd

workers arrive on the 11th after earthquake, will reallocate to repair.
1356cu of repair before make whole.
11 days of work on the new buildings.

Chant actually has meetings.

Chant now has a +2 bonus to going unconcious
Rolled save for going to sleep. Did not go to sleep

David bothers the angels. They do not have any useful memories of ur priest time
Asks them to keep him informed about things that David should know.
Overflow of one domain or another is a bad thing.
Fields of one power or another can be beneficial. Like death field makes things die easier. Life makes it possible to recover easier. Balance balances things, can move die rolls to average. At full power all dice rolls would be just average.
With practice could be used as boons or curses.

Asks them about what angels can do.

Chant more than 70% through book of verius by verius.

Tiny capsule on davids staff has a sort of feeling of the fey.

David continues survey.
Sees that there is less life around the lake area. Alchemists seem to like going here. It seems like what happens when a big predator is around.

Thunderspire mountain has changed shape. Main Entrance seems to be covered by landslide and the storm above is upset and more weird.

The mountains are backlist from the area where trollhaunt warrens are. Somewhat like what a forest fire would do. Troll haunt warrens are glowing with an ambient light that is greenish swirled with fire. This is some sort of fey world effect. An upwelling of fey energy could do this. Looks like a dragon shape? Possibly undead?

Orianna goes to the forest finds a squirrel that has glowing red eyes. It seems to be preaching about the evils of civilisation. Some sort of black spirit flies away from it.

Chant sendngs to missionaries and traders. 5+2 sending cost. Some injuries and sold out of goods.
Poke Vrius, Senechal, keroyn, henrietta about having meeting about disaster relief when david gets back.
Talk to the cherry tree. Connection is deeper and it senses the other sister trees. Wants more combat.
Get zapped due to low heath fall over. Meet sarah and find out its a robot thingy she was testing .
then suddenly 5 assasin imps attack. due to low health OW…after that talk to camnions about friendly fire and sarah needs to talk to her death bots about the same. She changes the minions to use sniper rifles, will take 18 hours to reconstruct.

Do seek rumor to speak to the hearth spirits of town . They are still angry/injured. This is more of a mentail/stress issue. Will have to wait.
Chant then goes to do gather rumors.
notice a very calm hearth spirit lurking in the background. It’s different from the others. It’s more real but also less there. Try to figure our what it is but cant seem to. Seems like its more powerful but harder to track and see.
Somehow the hearth spirit messed with my ritual, but did it in such a way that would be safe.

Sarah sends the probe to find invisible things. one of the giant invisible dragons sees to be sleeping on the barracks. Also there seem to be invisible floating things above town.

ToDO: figure out the alrternate view of town that I somehow use to talk to the hearth spirits.
Then david goes to sleep. NEXT DAY

Keroyn’s compound construction has stalled becasue she has needed to use lots of forces to track the t virus. But they are pretty sure they can corner it. Will do a sending when its firmy located to drop an adventurer party on it.

Meeting with keroyn on military things:
Concerned that there is a large number of low level adventurers. 14 times more than a town this size has. And paragon level adventurers is very low. And coming up on some epic is which is just weird. Then there are with the skybolts a lot of military forces. But we do not have front line combatants. Lacking troops for projective force and keeping areas. All we really have is special forces.
Do not have a defensive force. We should have one. Cannot soak damage well at a troop level.
Flying mounted troops would be a good thing if we keep going building this way. Or figure out other troop units.
Once she is up and going she will be able to train more interesting sneaky troops.
Ballista plants. 3 size, one man, crew fired, strategic(magical bolts) Spear of lightning ballista? Anti army ballisa bolt that shoots lightning. *
*Need to train someone to be commander of the armies.
…this will need thought.

Senechal says that we are outgrowing lv2 govermnent need to go up to 3.
Wall should get more finished, nice status symbol
Trade wise: shadyvale is coming across as rapid boom town that is known for strange high tech stuff. But not getting a lot of exterior buisunees because it may be very unstable. Never really had a profit in production. No surpluses of food or resources. No large military. Not falling in any niche. Till we have a shadyvale niche we are not a concern. Not a trading partner currently. Trading with arls for food.

Grab Orianna and go find Bonaparte. Find him sharpening the spear. We have glaring defense issues in town. Town is lightly and oddly defended. Our ability to stop problem from ariving is reasonably high. Stopping problems from causing problems is also good. Town is pretty close to a glass cannon if the attack come from the south east. We can do a lot of damage to things that attack us. Without the adventurers we have no real stopping power.
We need to get heavy weapons. Need something more widespread damage weapons.
Tough heavy strike units, hippogryph riders or pegasus riders.
Need to have more heavy infarntly, pikemen. Will need barracks to level up.
TODO: talk to rorona about growing wall. need blue rubies.

Orianna talks to little miss about large thing walking around the town. There are some.

Sending to mitch actually get a reply. It’s music? 25 units of time. Something suddenly happened and there is asense of mitch being frantic to cram more info in?
Something either happened or would have happened if Mitch and someone else were in town. He is talking this way because they do not understand this. Because they do not have the power of the rock? Dire, something dangerout to mitch and town. Somethign about getting chained down. Something about warning and dangers, needs to plan…
Most important functions still running, ask for Yo in case needed.

David Passes over the general area of where the ogre fist hills the area is generally abandonded. But there is an orgg digging around in one of the abandoned camp.
Makes his way to winterhaven. On the way some of the land has been greatly disturbed. One of the mountains split. The stone is a different color. There is a metal seam.
High iron ore, and sulfurite deposit once we get a look at it. Discuss what to do with it diplomatically.
Damage to winterhaven is mixed a lot of damage to residential, most of the religious buildings are standing. No panic or civil unrest, probably due to churches.
Chaos scar is not going crazy, wall is being repaired.
Flys over witches place nothing seems out of place. But a much larger amount of tree guards, walking pine trees.

3rd day:
Comes back on the 3rd day after setting out.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.