find a circlet-circlet of archosia
a large axe – axe of the conqueror
a bizzare thing with water inside – mirror of scrying, portable scrying pool 1600g scrying ritual focus
scry one thing that you know roughly about, does not need to have a fixed location
a bundle of crystals that could be a weapon or armor, rare item Dawn Warrior Weapon +4

hannah is using the hammer and the pauldrons of shiva

chant gets laurel circlet-circlet
flaming great axe +2 goes to tear

shiva items are giving set bonuses
ice walk, +2 religion, +4 to find other pieces, and if you use a daily you get level of temps

14 – some red plated coins-kinda look like platinum with chips these are coins from the city of brass.

do comrades succor to give Nina surges.

level 16 treasure packet in reagents 20% of which can use used for armor at double value.
8800 fire dragon reageants(arcana or nature) used for fire rituals worth 50% more
2 big red gems with glimmery fire. Fire ruby(5000g each)
4400g of dragon bones and scales for armor

100g for gentle repose to preserve it in about two hours.

Hannah gets a glimpse of the temple room
there is some sort of dimentional planar effect. The god is not paying attention. He is hiding the location from the other gods.
There are two fallen angels of winter that have been bound to the location and they have had primordial bits grafted on to them. Something from an ice archon possibly.
There are other creatures outside.

4000reageants to make resist 10 cold potions.

go to the people of the fort and ask if anyone wants to go on an adventure.

go to the badlands fly for several hours. The area is very inhospitable, its been glassed and then the place eroded.

enter a chamber that has a ton of optical illusions and explosive runes that attack you if you read them.
get past that by using cursed items that remove knowledge of languages.

get into a room that seems to have silt elementals lying dormant on the floor. A large symbol of thrazidun in the center. And a petrified guy on a rock in the center
we try using oil of flesh renewed on the guy but he does not want to depetrify.

Sarah starts hostilites.

Nina poofs into an alternate dimention, mitch manages to get her out.

Bolter is down 8hp after heal, -1 surge
-1 surge nina


Get reply from the blackwater tribe of the lizard folk.
They heard about the hags and they killed the ones that escaped.
Possibly interested in trade and stuff.
Want to meet on the full moon in a few weeks to the glade outside of town. December 19th.
There are many dangers in the fens they would like to help with.
Biggest is Shadowmire. Is very sneaky but their town is safe from him. Nasty black dragon.
David knows about black dragons, they are sadistic but also cowardly.

Shadowmire raids traveling caravans. Controlls most of the lizard folk in the swamp. Has some sort of secret hoard. Can apparently cast spells. Can conjure duplicates of himself that explode. Has not been seen spitting acid at range.

Could trade acid potions to trade with lizard folk. And possibly other items.

Discover Library plans for town.
Carpenter shop
Staff one librarian
Increases education level of town. Allows research. Adds +5 to skill checks. Common and uncommon knowledge only.

Set up permanent eye of alarm on chants room. 100g+25arc


get to throne room. There are a bounch of hologram like magical things. Two large stone guards. The Master is glowing with energy. He is healed.

He is moving somewhat gingerly, still somewhat injured, stiffly.

We ask him to use their snow.

He offers us stuff from an imperial transport
find some grenade things
what zak determines is a form of blast scepter with ammo, that is line 4. Thinks its damaged.
find a cache of light sabers, no idea what they are. will give them to zak and david to figure out.

Complete the ritual. Turns out the stuff was not snow but sort of frozen gasses, we sink down into them while ritual is going on.
The hammer absorbs all the cold of the area, its now about the temperature of a cold december day.

Get the impression of the temple of thrazidun to the north. With twisted angelic beings in there.
To the south west an impressio of something cold and weary, hanging on. And animals up above, farther up above two headed creatures and some sort of elemental source of magic right above the site. Some sort of large sized creature.
To the south south east far away, the one that is trying to touch things that walk by. Failing to connect due to not enough energy. Sense some large elemental presensces one of thich is big and burns, it moves towards the armor piece and muffles it.

Power is flowing from us to the pieces. We are on a schedule before something notices.
We used up the ritual candle doing this.

The hammer is healed. Can be used as an implement.

Nov 4th.
2000xp for healing hammer

Bob apparently knows what a burger is, 3g.

Sarah’s sword is perfectly normal, nothing strange, nope.

140g for hand of fate to determine order of armor retrieval: southsouthwest, north, sourth east is the order to go in. Second hand of fate says we can succeed in two locations, other get no answer which is creepy.

The archeologists gave Shinji a stone tablet to translate. Its really bizzare. The stone is enchanted and seems to be shifting and changing shape.

Fly to edge of nentir vale. Get direction from the hammer and dig down into a chamber. And find a 3 headed red dragon.

Hannah asks it if its the great one. At that point the dragon tells his minions to kill us all.

We win the fight. Get the Pauldrons of Shiva. Being next to the hammer heals them somewhat but healing stops after a while. Need more pieces to complete healing.

Loot we got: TBD
Mirror of Silver Dreams(not sure because have not made it work,possibly also Silver Mirror of Moonlight, or Dreams and Moonlight but that was a metal bowl maybe, but also could have been an archmages spell book. Both items missing a long time, and taken by some sort of red dragon. There are also some sort of polymorth property on the item.
Dawn warrior weapon
Circlet or archosia, paragon
Weapon of the Conqueror +3

end on Nov6th


Blane trained 6 acolytes, 2 acolytes, 2 missionaries, 2 chirugeons. Acolytes running church. Missionaries making plans. Chirugeons

workin in field hospital.

chirugeon-non magical healer(religion,heal,insight)

Hannah pokes people to help with rituals, use the acolytes in the church and the magic academy.

Hannah overhears argument in magic academy between young eladrin and a teacher.

When have a problem talk headmaster and make students think about it.
Ritual for how to endure the dessication, something weird. A spell to transfer effect to the voodoo doll. Very expensive to do.
Hannah gets a ritual casting intern, her name is Rose.

Senechal apparently built houses for all of us. Sarah has a giant larder. Chant has a really secure bedroom.
Hannah has a ritual chamber, very secure.

20archane components for endure elements

Notice two 15foot tall dwarves. They do not seem to fleshy possibly stone. Seem to be cautios and unsettled. Somewhat inherently

magical in nature. Have either the stone/metalic keyword. Power type seems to be towards arcana. Seem to be elemental creatues of a

divine nature. Do not seem to be watching sky out of habit.

10 arc for comprehend language

they are people of fort 14 the keep we found, guardians of ends of nowhere.

They dont know what happened. Think hannah is some sort of angelic messenger person. Take party to their leader.

Blane tells them about Elora.

Visit one of their engineer guy a collosal sized Elf like figure. These guys have heard of Shiva, she fought against what they call

the great dark ones. Gets a startled look when hearing about Elora. Would like to hear more about it. He seems calls these things that

were lost before.

See another race. Minotaur like, who look like spellcasters.

Get to the center or something of keep. See a guy in a throne. Heavilty injured guy. At his feet is a unit of troops.

When the event occurred the master and his guards were struck down by it. The master is not waking up.

The diciples seem to be tied to the elementaly aspected part of the divine weave. We figure out that they draw power differenty than

we do for magic, show them what to do and help heal the leader.

Will come back in about a day or two to talk to the leader

850xp for completing quest. Peacefully contacting them and all that stuff.

Make a bestiary and tour guide book for the guys in the keep, with scale.

New Rumors have shown up.
New kingdom that was hiring mercs outgoing communication has dropped alot to the west.
Trade is getting impacted because of the gnolls to the east.
A group of raiders in the seven pillar hall raiding the underdark. The mages will probably deal with this
Something weird is going on in the south.

Talk to Keroyn about gathering information.
One strong party of keroyn to get info on gnolls.
A few covert traders and such the the milirary kingdom.
Larger number of small groups to the south of nentir vale to get general info on strange things.

750+1000+2000g to cover expenses of these expeditions.

Arls finished their farm construction and doing commerse facilities.

Senechal found a civic holographic projection device in the basement that can actually teleport small objects one way.

We will be training general ninjas for now, with possible future focus on something.


Perception party(tear, jared, rorona, undavid)

see dark vein covered grey towers sticking out, a carved structure very large about a quarter mile high.
the complex is taking up a good chunk of the hex
somewhat circular in shape, six spires leaning outward.
there is a mist radiating out of the hex

there is a sharp crumbly edge to the terrain which appears to drops down about 35 feet from surrounding terrain to the top of the snow.
the chunk taken out is a circular sphere and the ground heights were different.

There is wind blowing across the spires and causing a mist. The spires are much colder than the area, probably arctic temperature.

There is some sort of strange weathering to the stone which has been in a sheltered environment. The stone is thousands of years old if not older. In a cold, and non windy environment.

in the center there is a keep like building, there is a wall running away from the keep, arrangement sort of like great wall.

The tops of the spires are suspiciously unenchanted. But the rest has structural reinforcement spells. The tops look drastically newer but this newness is in the middle of one of the blocks which is really odd. Something else likely going on here.

The spires surrounding the keep are precisely located and aligned, with the sharp tips pointing in.

The wall is 60 feet wide, 15 foot tall parapets, sized seems like its built for huge creatures or large. Not likely medium.

The snow is very loose, its very deep. Drop a big stone with 200 feet of rope, its deeper than that.

Notice a vein pattern move in the stone where the wall meets the keep. Done using arcane magic, structured and seems to be intelligent. This is a door, sized for huge fingers, find another door at the top of the keep.

Looking at the stones the veins seems to be set in what may be an artistic pattern, do not seem to be runes or script. Should test with reading spectacles.

pattern of the area is foreign to chant but is not dungeon keeper level weird, it is not local in a geographic sense not planar sense.

2014-04-26 (Start here)

Sarah, blane, david, lilmiss, rorona, and Asuka go hunting for some sort of serpent thingy

dragons drank something rorna made out of the mandrakes that make them turn large sized, they are now teenagers not young adult.

And then david died.

little miss eats whats left of the serpent corpse gets grab on her attack powers increases damage, adds a penalty to her daily power and does extra damage to grabbed creatures.

Party comes back on 31oct start setting up to revive David
Mitch meanwhile messes with little kids giving them candy such as rocky mountain oyster, trinidad scorpoion candy, and novacaine candy.

Then david rolled a 1 on percentiles for monthly stuff and comes back from the grave as a revenant.

Also on 31st chant feels the pattern buckle and the hex where the old ent grove was is replaced by something from somewhere else. Will need to revive ent grove somewhere else. The spell shard in the mountain seemed to react to this as well.

A roll of one on the npc table is ressurection/other

1000xp for fight.

Loremaster Orin will by default help with the school. His current project is studying the information we have for making the herb farm. Gathering background information for Zak, Hagrid, herbalist, and Chant to build the enchantments.

Chant continues to study pattern while sitting under tree.

Resuming on Nov 1st with party going to look at what the ent grove hex turned into.


Distribute NPC gear items from Fizzban. Aaron has list of who got what.

Give dream rings to Nina and Verius. They have ideas for uses. One ring with party. 2 more in town.

Ask Zak to research Map of unseen lands to understand its magic. He mentions making a map of regent land, using sensors places around the area.

Chant starts pattern research on 10/28.
Puts armor back in the bag on the same day.

Have 3 diplomats: 37 year old dwarf, a naiad and a pixie that Henrietta is training.

Talk with senechal, Verius, Hentrietta and Nina about getting more info about military buildup and the gnoll issue.

Myconids gave us:
723g of rare metals
L5 Companion belt(item for companions, only user could be Hagrid but thinking just sell it)
Heroic Elven Chain Shirt
1 Syllable of Strength
2 Syllable of Grace
Skeleton Key

Total cost 1723+9700g Aaron needs to give list of what they want.

Arcane wonders book and plans from orchard can be used to build the herb farm. With help from Hagrid and Zak to build the enchantment. No ritual R&D is needed from Hannah for this.

Balrogs and Batteries

The group makes its way through an old tower and slowly make their way up to another plane. They find a giant room, its a part of lattice of heaven which has been rebuilt
This room could be used to add and subtract concepts from a being basically create something beyond health, remove concept of death. However the guy who made it messed up his own attempt and got trapped. Time acts…oddly in here. It’s a moment, basically. Additionally, the gods cannot really see into this place. The religious types ended up using Elora Dannon’s book, that was with Sumash, as sort of a ‘battery pack’.

After defeating the balrog and performing the ritual, receive:
8000g worth of elemental essence(2 fire shadow shards, grade A)
can be converted to mana, useful to Rorona

The fire poison is taken out of the hammer, water bleeding cuts in half
can now do actual repair to the hammer, will not bleed after second ritual
then after repair can do location ritual, and need the other items to do final rituals

Found a gem in the center of the room. The gem seems to flicker every 6 seconds, because it’s attacking Chant. It stops when he leaves the room. (H’s question- wait, what the heck was that?)

one use of comrade’s succor

Took the gem from the room because it’s what the elementalist wanted. In doing so, we destroyed the lattice artificial thingy.
gem is like a dragon shard augment

Dismantling traps on the way out, we get:
2 colossal vorpal blades(the metal is special can be used for crafting)
1000 residuum
trap designs for town(exploding, blasting, force,blade traps)

little miss wants a we go back to town to rest and then head off to that.

Oct 28th we go looking for something tasty for little miss.

a new building added onto the town hall. Foreign affairs ministry, Henrietta, Verius, and Nina.
Word from the outside:
local events pretty calm except brewing trouble on the opposite side of Therund, a small city state is hiring a lot of mercs, officer core for crossbow men, and basic infantry. Spending a ton of money on it.
North east of of shady vale, past Hammerfast and the mountains. Gnoll numbers have gone up a lot, raids by them increasing a lot.
Moonstair trade is down in general. South of moonstair there has been an upswing of unrest.

Verius says we should get out on more global scale. we have enough presence to talk to people.

any reply for lizard folk? been I think 2 weeks.

have foreign ministry start subtly poking nose into things?

2 myconid months
rest of fizzbag

2014-03-22 Alex Notes
Warden of the Cherry Tree, Fizzban Visits

Leveled Items from the white and blue dragons are a Portable Gallery, and an Immovable Shaft.

dragons/bank relocated to the gallery.

Oct 6th

6(800g) psychic pots

2 firebeetle(75g)

5(50g) cryptspawn

david back on survey

we have 4 acolytes trained by Sumash. Sumash also runs into a gnome druid walking around with a strange hat.

Someone is making mushroom hats. These hats are level 6 items that give telepathy 5, resist necrotic poison, +2 to saves.

Warforged recruits Chant to help her test ideas on how to make rituals to draw the fire elemental piece out of the hammer. Ended up making it work VERY well, but it meant she pulled out some of Chant’s heat. So now, next time chant, first time hit by fire, can absorb fire up to his fire resistance as HP. (first hit absorb fire upto resist as HP)

Warforged from this test creates motes of fire from the bondfire and chant life force.

To shorten the ritual’s timing significantly, Chant goes and searches out the Balrog’s true name so they can use it in the ritual. His pattern thingy goes up to 21.

3 motes of fire which will be used in the focus. 800g

1000 religion components for the casting.

on 15th finish the ritual.

keep an eye on dept of Mitch…which does not seem to do anything… (It does ALL the things)

apprentice checks over stuff and is quite impressed.

government could use improvement

really likes the altier

school above average.

fizzban visits to see the cherry tree, is very grateful.

Fizzban will grant us a favor. :O

Gives us the town of the shade under the tree. Officially gives us sovereignty of this land.

get full effect or rests no matter what.

Try to explain the effect of the ring, but getting static interference. Hannah somehow transfers the concept of the ring to him.

fizzban gives us a book. Divine book of some sort. Firestar, Ao, Ravenos.

Fizzban gives us a ton of stuff for the armor of mourning.

Starforge invented by fizzban, do not try to improve.

The dungeon keeper items can bypass the magic effects of our universes items.

Starbag, semi stable dimensional portal to some sort of realm. A pocket universe of sort. Blue mithril is in fact crystallized piece of the Lattice of Heaven.

Wall, really nice. Partially alive.

All three above use the same universe concepts, existence beyond comprehension. Which makes them hard to affect. Bag is an anti space effect, mass is not there. The star forge is using the same to say there is no loss.

Apprentice will research the spell shard, took one spellshard sample.

He looks at Henrietta, get her quantum signature, he will look into finding out where she is from. Her being here is really strange. Area around here is much more friendly to other universes.

Get a big twirly rod and with a button. Emergency contact thingy. Do not change the settings. Do not push the big red button, or you teleport to another dimention.

Ask him to pass the word about leviathan and the other tomb in the desiccation zones.

Do not use the pick on high level elemental, do not attack divine items with it. Do not use on relics!

Gives David a new jaffa staff.

9000g to make a teleportation circle for the town.

Maybe have this: Fortress of Blood, Dead in Thay, Undermountain floor 17.

Possibly pears?

David finds series of small oak trees, with truffles growing near them. Add 45g a month to one hex, can be cultivated in an herb farm.

Wander around underdark for a while. Find a wizards tower carved out of a stalagmine and stalagtite. Go through the traps, get to room with Balrog. The room is heavily warded and each room is a little bit away from the material plane. Final rooms are not really on the plane.

Fight the Balrog on the Oct 19th.

get a levy of 30 people

call levy-5d10 temporary 5% loss

also pay untrained for two weeks 29 4g each

town reward bag: 2500xp, 4000g, 400res, 40 metal, 40 stone, 40 wood, food for 800, 10 farmers, 10 lumber, 10 stone cutter, 2 alchemic pick axe, 2 alchemic shovel, 2 alchemic axe, popularity +10,
grant of education-when literacyt 100, 4000g grant for education contruction. Increases highshool education by 10%

militia+1 spears
archers +1 additional shortbows
infantry chainmail armor +1
longsword +1

4 astral diamonds
8 potions of vitality
4 paragon potions of regen
analyze portal
linked portal
Create Teleportation Circle
reverse portal
5000 res
5000 arcane reagents
5000 healing salve
5000 ritual incense
5000 nature reagent

npc equip +2 3 sets (armor, neck, weapon) cloth, light, heavy
book of wonder-list of enchantments for city size wondrous effects. Building scale spell construction. Has XP cost.
engineering plans-wizards workshop, bonus to RnD or spells rituals and magical items. Reduces costs and increases skill checks.
lookout tower-people in it do not get tired and get +5 to passive
draws up a plan for an obelisk, calls the obelisk of the seven league roads, speeds up travel time lowers fatigue. Proportional to road level. Spend residuum to enchant roads. Reduces crime on the roads.


Arls hunting party did not find the merchant.
Met a displacer beast and a flesh eating evil unicorn other odds and ends.

Grove restoration
Hagrid is done with his work.
Hannah still needs to make ritual
Rorona still needs to work on her part

Mitch helps with construction of base camps and assiasin thingy
3000g and 700res

23(-15)stone and 19wood via rituals and the base camp is done

Assassin training facility.
250cu put into this, mitch is done with his part.
90W, 20S, 8M, 1150CU
Can focus on a type of ninja
Saboteur ninjas, assasins, spy type super sneaky, general ninja.

Resource survey
Add foresters and jared to survey, david when he has time.
Ask farther places, keep searching for people

Trade Caravans
Arls(Grade 2,150+2d100(favored+75%)): 220g,417g
Moonstair(Grade 3, 75*3+3d100): 87g, 414g

Mahogany(+20% boost additive to the trade route)

Herb farm
Must do 200cu in October

672 arc component from moonstair.

Rorona is meant for making high level items and zak can mass produce lots of lower level stuff.

Chant Tree Stuff
Done completely on the 2ND of Oct

Item prep for the blue dragon
Hagrid and rorona made stuff:
2 A magic sword single target high damage
2 A witches brew
4 A healing salves
B Migration syrup
1 piece of equipment(stone tablet for David) (+1 def to elemental, resist 5 to elemental, -2to others and vuln5, stacks)

Red crystal of a dragon: dragon soul
Daily power: close blast 5 4d8 cold, and knocks prone, +6 damage bonus to favored enemy until end of encounter. While bloodied damage +10, -2 all defences against favored foe, vuln5 all.

Tell wizard school and archeologists to work on learning, 7 weeks of research. Enhancements to the school and stuff.

Frost witches: isolated group that’s isolationists, seem to do reasarch amoral. Deal with larger groups, that are powerful.
Tigerclaw barbarians: Claim to be direct descentants of a primal saberclaw. Brutal, and hold fast to old ways. Hunter of winter, made them his kin. They are razorclaw shifters. 1/3 if the tribe is shifters. They also ride saber tooth tigers, regular and primal. The rest are called the tamed, artisans, crafters etc. Political: refise any authority. Highly distrustful of outsiders, have expanded since the fall Nerath. Creatures outside are competitors for territory, willing to trade but not trust. The riven are exiles and left the tribe, tend to be evil. Took steps to make peace with bitterstrike, and winterbole treants. Enjoying a season of peace. They will be a concern in the future. Scargash is the current chief, he is being unusual in making peace. There may be factions that are unhappy with this.
Huge sabertooth: Chargning pounce, threatening reach, ongoing damage which can get worse, go for the kill power, savage demise which heals, bite does ongoing and it can drag you around. The barbarians uses scimitars, extra bloody damage, rage close burst attack with push and prone.

Bonaparte and kerowyn miliarty development
Want more light troops and skirmishers. Make most things mounted. Higher trained individual troops. More general purpose units.
Will build outrider first.
Need troop unit info from aaron

Visit the fey leader says nothing about my tree thing, waiting for something. Nothing new from him.

Lets not do the whole consultants thing it gets complicated.

There is a semi overarching guild of guilds. Not a union more a confederacy that loosely works together. There is an official overall thing. Get someone from one of the guilds to expand.

Send some people to kill that skeleton in the mandrake grove. Strong NPC party.

Look into Zak making items for recette to sell.

40 untrained
1 lumberman
2 artisans(lapidary gemcutter,painter)
1 carpenter
2 builder
3 lumbermen
3 stone cutters
7 gatherer(go around picking things) can help herbalist
3 traders

+202 pop

Loremaster Orin(+5 to skill check) arcane, history, dungeoneering, nature, religion.
Can train lorekeepers(people trained in a specific knowledge school)- teachers, librarians.
Improvement school and wizards academy, beurocratic positions.

+103 pop
3 farmers
1 lumberman

50/50 res

Hammerfast can train in October, but not after till march

move cabinet maker to making cabinets with cedar
start hammerfast, winterhaven and thunderspire trade routes.
Winterhaven/Hammerfast(Grade 2

general rep+40
mages rep+8
seven pillar hall rep = 20

map of unseen lands: there is a house labeled B.O.B. in the mercantile quarter.

10 lv14 potions of resistance

Fly towards where the dragon is carrying some sort of black stone, and a carriage.
Blue dragon has some sort of runes on it and is huge.
Rune scribed blue dragon-
Action recovery
Uncontained lightning aura-when bloodies everyone takes damage
Insinctive lightning a rampage attack
Lightning burst at will area 2 within 20
Breath close blast 20-1-3 creatures
Thunderclap-area 3 within 20
Wingbuffet reaction to melee, can shift

It is covered in draconic runes of power, common on dragons studying magic, runes tend to be used to improve its innate abilities
He has 3 sets of runes, but one is a preset for dracolich transformation. Ritual scarring for the lich transformation.

On the mountain there is a guy in purple robes and a bunch of people carrying in people on poles.

In the big bowl shaped room there is an altar with offerings and a symbol of the cult of the dragon.
The altar has stuff that can be used for spell components, warding on floor and walls to shield burroing creatures.

Statues in the corridor 5 pairs of dragons facing each others.

The pick is not damaging the statues. Seems to have some sort of warding against the picks. The golems have an anti magic field. These seem to a passibe field.

Get into the dragon chamber, there are a bunch of people in cages.

Hit the dragons phylactery with the pick and get 90,000g(2 astrals and 200 platinum) we utterly destroyed the dragon soul.

+20 rep with arls for rescuing meruru

We find 11 dragon eggs, they seemed to be part of experiment, the eggs are still viable eggs.
Equipment for 5 draconic equipment, and dragon claw gauntlets.

Small vase, pale and thin, art objects worth 7500g
Level 15 common

2000religion componenets


Take 1 viable egg and one unviable egg which we give to rorona.

1500residum from taking enchantment off the blue egg

Invest 20000g with zak for making stuff to level up.

There is a new tavern in the merchant quarter, there is some sort of arcane teleport effect. The inn is named BOB.

The skeleton monk thing got smushed, they brought back the grove for rorona to use.

6 remove afflictions for the npc party

we get back to town on 6th, rest up and get to balrog area on 10th of oct

senechal says fizzbans apprentice will be here in two weeks


alex pattern +3 now at 15?

find a tree that seems to be a brazzilian redwood, of ironwood class. A ridge of these fancy trees.

find a clearing of small plants near the old ent grove, living ginseng. Mobile form of mandrake. Notice on the far side a skeleton in robes, lying with hand stretched to the plant. The skeleton twitched. Its very old and weathered. Hucuva evil monk thing

find some sort of soft spicy scented wood, brings back a sample

do remove affliction on david

alex: get a little seed. Take damage equal to max surges. Range 5, wall 8. Enemies take Int+ half level damage adjacent to wall, enemies cant move through it, provides cover to adjacent allies. Can break wall. Wall of roses in cherry tree form. Has 23 hitpoints per square

the church can train henchmen level acolytes of alora, 4e templar cleric. Blane has to train personally, likely a month. 2 at atime.

dragon falls into a cavern and impales on a spike, the cave starts shifting and moving. Something gigantic rolls over in itsw sleep. The cave is exposed this is a problem.

rorona gets whatever she can, about a 4th of what we were hoping.

mitch closes the cave roof(<500), and then hannah does bloom

kill some lizards that lil miss eats, loot the hoard. most of the hostages happy except for the ice witch who goes to the hoard takes some sort of implement and wanders off. She seems to be a fake frost witch.


level 16 rare


adventures of lil miss
the puni area nothing was moving inside, near the bottom near the pointy bit the stone was not magic. Went inside and did see anything in there.
went to the other place was still a bit off, was feeling thirsty and ate some water.
ate her way around the other pyramid, felt a bit off. Another spot, noticed something inside, went to have a taste it was disgusting
did not get all the way to the top of the second pyramid. Got really hungry and ate her way out of the lake area.

lil miss is more streamlined, was sort of starved by this.

make lightning resist potions for the combatants, 6

after 28th tree is done growing would not mind something to eat once in a while. It sees things with minds.
Can sense 6 hexes out from the orchard. Can notice drastic chanes in short time spans. Sattelite trees cover smaller areas

other david comes back give him gloves. 1400g


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