Becoming a god is not resting -Verinal

Jan 11th
Chant and Olavien go to circular room, chants paranoia notices its not perfect.

Then go talk to Nina about having a training camp guarding chant from assassination.
Shenanigans happen. Some people pass.

Then we talk to the cherry tree about restoring my surges. Can do this with battle trees.
It’s less about the surge, and the life being stolen through the surge. Death makes more effective.

Some sort of large black and white colored fuzzy creature walks toward us. It reminds me of a badger, but the size of a ST Bernard, but looks like a baby. And on the neck is a lance sticking out of the hair. There is a pixie on it, its the charger. He found himself a nice mount.
Went to the great fey place, not part of the courts. This person is actually older than the courts. Some sort of nature druidic fey. No one bothers them cause its not worth the effort.

Henrietta will talk with the moonstair diplomat. Information exchange for improved map happens. They want to discuss making a trade route through the river but need to deal with hydras and things like that.

Fly to the crag. Find some wyrms.

IDEA: Ninja academy addon to make it relocate to a different ara of town.

TODO: Call mount merchant about hiring an extotic mount stable master.

TODO Alchemists say they could use peak stone from Thunderspire Mountain.

huge vampiric, or war tree…, unique growth(undergounrd(inside monster))?

Rootthorn Tree(large)
AC-1, FORT+3, REF-2, Will+2
Init +19, Perc 19
Tremorsense, Blindsense 3
Speed 0(Run .5)

Vuln 5fire, 10radiant
Trait – Rootthorn Tree, creatures making escape attempt take 9 damange and ongoing 3
Bloodpool can contain max 6 surges
Symbiosis Chant gains 6power bonus to damage, all critical drain one surge and ongong equal to chant’s level. May store additional surges as chant additional surges equal to con, and do not have to be spent by end of combat.
Standard-Thorny slam melee 2 one ot two creatures.
+17 vs Ref,
Hit 2d12
12 dmd and target is knocked prone and grabbed.
Feeding Root-Vampiric,
Close burst 2 one or two creatures
17 vs Fort
Hit 5 dmg the target can grab the creature if it has fewer than 4 creatures grabbed.
Secondary: Target makes a save, on a fail it looses a healing surge.
Blood drain:
Root thorn tree drains 2 healing surges from each target grabbed and applies ongoing equal to chant’s level.
Thirst for blood:
One blood point equals extra standard.
Blood transser(Move): can transfed surges within 3 squares.
Crit onging equal to chants level.

Instinctive action
Uses blood draught if grabbed creature
usues thorned feeding roots on bloodies creatures first
drains a surge from chant.
In addition chant takes ongoing equal to his level. This damage may be saved for at the start of turn.
HP equal to chant’s surge value.

More info on blood pool found: have the blood pool of chant. New traits.
Chant’s total blood pool is equal to the blood pool granted by all current trees.
The root thorn blood pool equal to con mod for 24 hours.
Grove tree currently 0
Battle tree gives half current max surges.
Blood points are points for upgrading trees and myself?

Can cange surge to blood pool as a minor.

Wild Growth percentile table.
00-double bladed thorn: increases chants bloodpool by 1 for 24 hours or increases tree types by 1 then decreases the one not chosen by 1
99 racking death: tree dies and explodes 1d20 per surge contained
98 blood poisoned: tree dies surges lost
01 rampant growth gain an additional tree with no instinctive penalties. Current tree looses instinctive penalities.
02 protective growth tree looses instinctive penalty.
42 a different life unlock knowledge of one branch from this tree one step up or one step down.
77 blood potency roll a d7 1-2 chants bloodpool increase by1, 3-4 tree pool increases by 1 permanently, cherry trees increases by 1 permanently, 7 all of the above
87 elastic growth tree reach increases by 1 grab and hold counts increase by 1, temp boost
96 choose a things: ambulatory, war veteran, gong tau, regency

Chant gets access gong tau-black magic the really high end stuff. The stuff the emperor was good at. The expendeture and use of blood pool, transfer of blood to life to soul. At the far reaches can affect the hand itself.

Chant will eventually probably want vampiric gem, and attune the blood pool to have the right wavelength.

Everyone in party notices. There is a spark that ignies in chant as an internal realisation. It is a divine sparc that has the potential to birth a new god. It will be with chant through all all his reincarnations.

The tree grows one size larger, its a huge thorn root tree. It has a minor action blood draught.
After the last worm dies there is an earthquake. The ground shifts. There is a line of trees collapsing.

There is now a 20 by 60 square worm rips out of the ground. It sighs and settles down on its side and stops moving.
Bardic knowledge says 404 to figute out what it is. “Little” worms start coming out the side of the body.
Well area is now much safer.

Do some more fighting that allows Chant to do some blood pool work.
The scales of the giant worm are probably hard but brittle.
Also we take some samples. STUFF

Chant gets 2 blood points.

We tear a scale off its 1100 lb which is super light.
Use linked portal reverse portal
Loose 10 worker for a day. NOTE

1 Whole scale. As much as we can al-chemically useful. Axe of sundering helps take stuff.
Ol-wyrm beak chunk
1 ol-wyrm scale
ol-wyrm connector sockets
fuel rods cylinders of strange material
amniotic jello.
inner blades
putting this stuff in jars they stop decaying. Surface water is really bad for them beause of solar energy in it.


Dragons are flying back from fallcrest. Purple notices a green sun in the sky. It’s not supposed to be there?
Swamp gas optical illusion?
There is antelope eating a rabbit.

Someone should check the wall of chaos scar. Like the dragons.

The green sun moves. Shinji makes an arcane check. Something is psionicallyw weird. There is some sort of sound all around me. There is some sort of auditory carrier wave for magic.
This has the same kind of sense as of a reality transposition. Something is flowing from the edges of the cuts.
This is coming from every area that was cut out. Something is trying to actively come in throgh the cracks.
As we are flying we seem to be going slower and slower and we are flying towards the ground. The antelope are watching.

The green sun is one of the places that was moved. It’s moving something is changing its location in the world. Going south west to the chaos scar. Its 100 meters in diameter. The world is being moved with respect to is or something.

The goats have spell resistance against everything. But the thinder spell is super effective.

The dragons will take a pair of goats, one of them seems to be more regular con, others are very emaciated. Faces are vaguely humanoid and they can stand on two legs, and their claws have appenages. We take the buff one and one of the skinny ones.

The dragons fly off towards the chaos scar. It is now Jan 11th
The green orb is very close to the chaos scar.

We can see the wall in the morning. The wall blocking the chaos scar is gone.

There was someting really big that was burying through the ground. Something left the scar that as probably 6×6.
There is a group guarding the scar that has taken massive casualties. Lots a lot of siege equipment animated construxts that are like lion dragons.
They are freaking out about the green thing above them. There are spectral fishies breaking away from it.
Purple is able to peer inside the orb. Get a vision into the other side where there seem to be giant creatures. Big open area, things hanging from racks. One of the things resembles the giant horned creature that olavien saw sleeping that we covered up and also saw at the end of the special arena event with goblins.
The dragons try to talk to camp of the arcosia people. They completely freak out and take the dragons in for questioning for multiple days. When they learn we are from shadyvale they are not happy with us. They seem to have manacles that muffle Purple’s connection to Olavien. Shinji being a wizard freaks them out cause they don’t understand it. They distroy the book in front of Shinji, and tell him to never come back. They are super rude. But they do give us the antelope.

Apparently they send scouts into the scar and the far realm star is gone. They will clear the whole place out.
We will want to keep an eye on them probably.

Olavien is a bit concenred when she cant talk to Purple, but purple is not worried. Sending and Homing pigeon rituals fail to get a lock.
Can figure out they are with Arcosians if we try. But they come back save with far realm antelope on 22nd. Ruuuuuude.
Arcoian reaction mainly because they have not really interacted with us before and to them the dragons all come across weird. Especially Shinji who is detecting as a Monk but can cast…

5/28/18 David's Notes
Preparing for divine stuff

Talked with Aaron at dinner about the temple I’m planning on going to next (3rd one from the original visions). Asked about any sort of symbology I might recognize with balance/lore. The temple was originally of an Earth goddess of Orcs. At some point since, her symbol was carved over (desecrated?) with what seems to be a modified symbol of Evening Glory Evening Glory’s normal symbol is a hand, with a field of flowers surrounding a heart (domains: love, beauty, immortality through undeath). In this version, the heart (love domain) has been replaced with a symbol representing the domain of life (there are multiple gods who might be represented by this symbol, Verinal’s religion isn’t sufficient to narrow it further). The field of flowers (beauty domain?) has also been modified, partially to accommodate this replacement, and it also may make that aspect move in a more earth-domain direction. Verinal will take some time to try to draw this out (take 20) and ask the religious party members (Oriana, Olavien, maybe Sumash) their opinions. Also, something about this carving-over/desecration is related to a solar eclipse, but it’s unclear what that relation is. Based on current knowledge, my plan for now is that I want to enter the temple at the moment of maximum eclipse (9:45:40 AM UTC), and do my thing at the moment of equinox (10:45 PM UTC), giving me about 13 hours to deal with anything I need to inside and find the right spot.

Also talked briefly about fixing the Gaia hole beneath town. Now that we have 12 days rather than 3, I’m perfectly okay with failing for the first couple of days, since that will still improve my skill for later attempts. Aaron says that a critical failure would have a 50% chance of teaching me something, and if so would almost certainly teach me more than a regular failure, but I’d still rather avoid that if possible. My skill percentage for using these domain powers starts higher and increases faster than Hannah and Alex’s percents, but has significant penalties for anything less than ideal conditions (e.g. taking less than a day would be something like -20). The angels can help a bit, but mostly in a “hold this wire for a minute” sort of way. I could spend power to make them more capable if I wanted. With enough practice, I could also improve skill to the point of being able to do something like Olavien’s insta-rituals, for example a Power Word Death that could even work on deities.

dont ask about items you will get answers.

Its enchantment is unstable, like the momentum torc. Item type rare. Greatsword, but can be moved to any bladed weapon.

When Purple looks at the sword:

It’s called Balmung. A cursed holy sword. Both a holy sword and a demonic blade, will switch between them depending on who wields it. Does additional damage to draconic blood. When wielded by draconic types it also does more. This is martial powered. +4 greatsword.

Demonic form:

  • +8 to damage against dragons per die (all dice rolled for damage).
  • The ability as a minor action to reduce attack bonus up to enhancement and add that value to each damage die. Doubled against dragons.

Holy sword:

  • When wielded by those of draconic blood. Dragons have a +8 to hit point and temp hp gain per die, even if granted by others.
  • Minor action on your turn to apply a penalty to your attack up to item bonus and increase all defense by the same amount, till changed.

Both forms:

  • At-will power: attack power blast 5. Stance until you use a different standard action.
    Does 1W necrotic in demonic, radiant in holy. On a crit: reroll to hit a second time, if you hit does 3W, keeps changing, with primes. Any modifiers from all previous rolls still apply.
    Anti-army artifact that killed a great dragon.

Also sword seems to have changed? Or was it always this way. Hard for characters to tell.

While staring at the Rod of Lordly Might, realize the tome, rod, and sword are all Far Realm items. Did not make high enough rolls to see if the book or sword have similar properties to rod for messing with. Also, the torc Chant has been using is dreamed up, can do a lot more with it than he suspected before.

They were dreamed into existence by a beholder, makes them more mutable than normal and adds some extras to their properties.


+4 Emerald Tome of the Devourer, actually.

  • Gain darkvision
  • You gain an item bonus to Arcana checks, History checks, and Religion checks. The bonus equals the tome’s enhancement bonus (+4)
  • Minor action (encounter): you get an item bonus to each DIE of the damage roll. The sigil on the book is of the Sleeper(aboleth god) Not bad per se to use the book but really bad for the user to die from using the book. Chance of rez are low, because you get channeled to the sleeper. (Alex, this may already be set up to be one of the items, like the torc+rod were. We…should…check?)

Rod of Lordly Might (Currently a +3):

  • +3 item bonus to Str skill checks, ability checks, and attacks. Same thing for charisma.
  • +2 item bonus to will. Dark vision is reduced to low light, low light is reduced to normal. Any carried light source is doubled in range. +20 to endurance checks, does not cover some things. * When you take an extended rest it takes half the time. Counts as a weapon and implement. * * You are always clean, dirt and grime slip off you. Think it has something different for religious based characters. It makes you stand out thematically: Lordly Might.
  • Can have a mace form rather than a rod form.

Additional power: attunes to a divine based class. When attuned to a class the rod stat bonuses switch to that class. If in the hands of a religious character, the enhancement bonus is added to any stat based ability (example: A Paladin’s # of Lay on Hands would go up because it is based on a stat). Can be used as an implement by any religious class.

Lv 15 item, if you spend 10000g of reagents to make it +4. Also unstable, if you spend the already invested 90k to improve it and add properties.

Olavien makes a religion check on it (religion+Shiva bonus+Shards).
She thinks there are a few things more you can do with this item than it first appears. She feels something trying to come forth from within. She switches over to her broken angel shard slot.

Everyone involved in the enchantment ritual process can contribute XP. True for all of these options.

Currently, the rod has 0 ‘slots’. During the enchantment process, you can open up at least 1 slot. The slot: you can sacrifice an item permanently (religious). You gain the items’ effects as if you were wearing it/wielding it. You can replace the slot by destroying another item later on, and it will take over the slot.

Can do 3 things with it:

  • Turn it into a warforged component- will enhance its use by warforged. It will have the ability to toggle between its current state and warforged state
  • General use- Improve it in a general fashion.
  • Martial/devout: Improve, and then let it toggle between weapon and implement.

The fortitude belt is some sort of martial item. Not a belt of vim. Suspicious. Similar tier of power as the book and rod. Somewhat formless, vitality constitution fort, and shaking things off. An impression of the brute. Chant and Olavien disagree on what this is (different levels of checks), so think they should ask someone martial about it and get another opinion.

Don’t ask Ontar about these things or they will change.

Chant is staring at the torc. Think its hiding stuff. Starts to try and figure out the tracery of power.
Sense the ideas of time and mind, thought.

Olavian sees Chant go quiet. And the torque starts to heat up and glow. Something inside the torgue tries to draw Olavian in.

She tries to touch Chant, it seems like he is made of cloud or a dream made real.
She tries to figure out the glowing writing. Get the idea that it has something to do with enchantment. Thought made real. Speed of thought. Psychic-based enchantment. Cannot read the writing but get the idea of what it says.

Chat keeps following the thought. There are parts I cannot understand because I do not have the whole picture. Foreign enchanting style, completely unstable. Something bigger going on.
My initial plan would have allowed more of the power to come through. This thing could be part of a bigger item/enchantment that is just poking through with this item. Seems to be touching the enchantment style of multiple versions.

Fall deeper down. Following the threads. Things start getting a little odd. There are psycho-reactive crystals that hold it together. Get a few more insights into the item. It’s not time-based its thought-based, mind over matter, speed of thought. The enchantment is not a static thing, it’s active. It is still being enchanted, or ‘chanted’. Get some ideas on how the item can works

Can do the base plan to improve it towards faster and faster action up to full turn. In addition, can alter the direction(currently generalist, minor)
also available,
generalist-major which gives bonuses to actions done while sped up.
Enhanced motion of thought which I think will allow greated movement from my mental abilites. push pull teleport while under the effect of generalist would also have an effect that would basically give me an encounter power that would reduce the amount of time to do an effect. Ex increased healing rate.
vancian potions would change the amount of time to drink another.
and reduce sleep required.

enchanted (H: Do you mean enhanced?) thought of motion, lower sustain requirements, reduce concentration requirements. Mental-based abilities would take less action and time to do. Recover from mental issues faster. Not quite sure of details I would have to look deeper. Not as finished as the others. Less there than the items from ontar.

+2 bonues to skill in the dream: Chant gains this.

I can spend XP to jump the track to one of the others.
Start to follow an odd trail that will give more information, loops through everything else. Enchantment folded with an enchantment. This reminds me of the chamber where the balor was that is outside of reality. All of this is done in a fascinating and batshit crazy method.
Get a glimpse the people who create these. There are 5 items of creation and all 5 fade out and step into this world.
Recognise 3 sword rod and ring, there is also a book and belt or atleast they might be.

Touch the minds of the creators. Get a mental picture of vast plane of one life and a single flute being played. There are “people” chanting and sending them to our world. Realise they are in the Far Realm, they are standing on the Sleeper. Get a gist of what the items are for.

They a sneaky/failed attempt to awaken the sleeper in our world. They failed because they did not understand the world and the rules in it. They were supposed to bring in the rules of the far realm into the world and spread them. Only one of the items by its nature works correctly. The torque was attuned before. And others can be attuned by the right individual to work correctly. The concepts the items were trying to allow in were too strange to grasp. The enchanting style never got off the ground too bizarre. There are is a max of these concept items that can be real at a time because there only 5 concepts that were sent. Not sure if the enchantment needs to be on a beholder dreamed up items might be movable to just any regular one. Don’t know what the actual concepts are.

Chant: Gains feat Far Realm Thought.
Then I take 30 sanity damage. (For a new total of 70 sanity?)
Roll percentile when doing enchantment, make a sanity check. If I fail I start using far realm methods and thus propagating it in the world.

For the next 90 hours perform compulsive rituals. if I don’t do these rituals, have odd psychosomatic symptoms.
Max sanity is 97, need to heal my head.

Chant Knowledge Lore: forbidden 3 ranks

(Olavien takes 3 points of sanity damage)

Chant new properties.

Bardic Virtue
Skill Versatility
Song of Rest
Words of Friendship
4e Eldrich Blast

Bonus skill: Dungeoneering, Nature, Religion
Bardic Inspiration
Font of Inspiration
3e Eldrich Blast-6d6+Cha, magical attack-5
Can use arcana and a percentile to add implement keword to it, will need research :TODO:

Devour Magic

Bardic Lore
automatically proficient in lore stat: combine nature, religion, arcana, history, dungeoneering, as int check+5. Due having all skills trained gain a synergy bonus of Int mod(+6)
If you roll high enough can filter our bad information.
Gain deeper understanding of it. Gathers available information from people, and if they are willing to give it to others, and specifically me. Has a geographic distance difficulty.

My innate magic aura and bloodline is leaking through eyes and aura.

In Hannah’s house release the crown. The crown of flame goes fwoosh. The horns seem to have grown branches of power in varous colors, there is now a mantle of leaves that are made of flame or are burning. Kinda of a horned forest king look.

Need to check the sorcerer king going bloop did not do anything bad to pattern, need to do checks to figure out where he originally arrived and left. :TODO:

Important note. The blacksmith are not joining town. They are just residents. Farmers are actual farmers one unit of 4.
:IDEA: Mushroom farm.
Neogi is weird, it considers me master of master, need to figure out whose authority overrides. :TODO:
Gnolls-will actually be a new town department.

Note still need to get back to diplomat and do pattern check on drow and neogi, and gnolls. :TODO:

Chant was healthy for a few days...

Jan 10th Chant
Senechal is processing forms.

We have a diplomat from Moonstair.

Influx of workers with unusual talents:
4 farmers-only on same farm, deep gnomes. They like mushrooms. Can’t be out during the day.
Blacksmith – who seems to have decent talent, a drow female. Some questionable family situation, her wife and 4 man servant? Followers of the Masked Lord(will have to consult religion expert)? Were surprisingly upfront about things.
Trying to switch to being out during the day. Wish to buy a chunk of residence for just them.
14 gnolls – they wish to start an animal control center. Want to open a BBQ. Also serving cauldrons of brown. May want to hire someone to sell alcohol, cause they dont do well with it.
Follower of little Miss – or pet. Presented it to senechal, with note that said for shadyvale. Some sort of small ant/eel cross. Matches lil miss colouration, and has a pattern of lil miss on it. Another on the back, the aura of the blotches is actually different from the creature its of little miss. It can lead small groups, control others, get resources, command umber hulks. It is psychic based.
It has mind control? Umberhulk may be intelligent, there are rumors of cities of them, raid dungeons for food. High sense of property, very respecting of the limits of property.

Whole party suddenly feels an existential dread. Go towards it, its an old woman, who is insanely powerful. Gives of a feeling of existential dread to the party. Chant feels it as she walks into town. Power seems to be primal, arcane and divine. Wanders towards Verius’s compound. Then she sits there and wait for a bit, then walks up towards Chant. Looking at her face it seems like she’s time lapsed. This was Baba Yaga, coming to see what happened.

Somehow the department of mitch is talking to the new spawned pixies, this is weird :TODO:

David goes to the Department of Mitch with Autum. There whole place is in total chaos.
Goes to a Pixie expert. Young woman in very bizzare clothes and weird hair style. She seems to work for a Mr Burns?
Goes to a really weird room, there is a wall made of glass looking over a bizzare city scape. Everything is in white and grey. There is a dude with apparently fake wings. He wants to do science. But settles on some questions. Clone incarnated, a hallaster clone style event. Autum is not quire grounded to the world, attached to the town sort of. Basically needs backup power to exist, or be more solidly here.

Department is panicking because primordial power is pooling in town after the make whole ritual, but it does not work for conjuring pixies. So the power has just been pooling, will eventually be too much, will result in a giant pixie.

Messenger pixie comes yelling at chant yelling about Gojira. I send it to the department of mitch. Then David comes and explains about Autum and Gojira. To checks of town energy, the town energy is suspiciously low, like it has not regenerated. follow the flow. There is a flaming energy crystal below town, slowly forming. There was also fey energy, where did it go from the make whole? :TODO:

Calling shiva over to look at the fire elemental gem, was a terrible idea. She is now traumatized ;-;
Hannah is freaking out, having visions.
Weather just suddenly changes as Henrietta freaks out

Feel a tearing sensation, as i loose 11 surged, and go to zero surges max. Sensation of cherry trees and town is suddenly gone.
Full rest in sick bed to recover, never get the 8th back.

David, Hannah, Chant go looking for Henrietta. The hospital is very soggy as the spell Henrietta did started in here. But not as affected, somehow it was not as personal as Hannahs. The bond between Hentrietta and Shiva is different. Shiva therapy :TODO:

David feels around the the energy of the area, takes a few hours. Feels like there is an injury in the skin sort of, that is not healing naturally.

Circle of trees around the heart of town? :IDEA:

In the area of a to be blacksmith shop. There are some artists tools.They have been doing a blacksmith for 300 years. Other drow seems to be messing with artsy stuff. Used for intricate rune carving. Male drow is apparently doing an anatomy study, there is an attention to detail that i have seen before. His work is as much art as science, Reniaccane drow. Part of his head is severely scarred and caved in. His entire right arm is magical, and hes wearing a glove, the muscles are not moving. They built it.
:TODO: Set them up with our blacksmithing stuff.
There is an elf in a suit in the back. They some slightly different hobbies.

Then go to visit the gnolls. They pissed someone off and had to leave. There is a war in the east, they had gotten entangled in. Traveling here was hard made over the mountains. Met Ontar he told them town is good. Pot-o-brown smelled interesting. Gnolls are carrion eaters. Want to build an animal control center and grill the things they catch. Want someone to serve alcohol.
They have apparently also created pixie sticks, which make people float.
Will have some stress increase for town. But not overall bad.

Do a therapy session bat griffon. It goes well.

Ask susuan to come visit. She thinks we are screwed.
Gives the details about what she can do to slow things down.

Bother Totori about Fire Mana. The fire mana is out of town with Rorona. Also get a slice of alchemist pie, I feel much better, regain 1 surge.

David does a weird thing to stare at the damage that is contributing to the upswelling. The power is oppsed to what david has by intent. Will require david to lay claim on the domains somewhat. He can do some stuff to help delay things using his domain things. And once he learns enough to fix it.

Hannah suspect that the ambient proto energy that is welling up is keeping the crack open.

Chant notices that the upswelling is accelerating. The crystallization is familiar, reminds me of the gems and also something else. About every week its gettign one day worse.

We think about the plasma dragon. It appears and dives into the ground it splashes. and is bubbling and starting to glow.
The whole area melts, it gets out of the center. It’s huge, stomps the ground which turns solid.
The scrollwork starts to inscribes itself on the limbs and goes up the body, the dragon starts to solidify and turns into a statue that seems to glow with the sun. The statue looks like the plasma dragon showing where all the other dragons came from.
The smaller dragon flies of the head being super proud.
This has made the problem both worse and better. The wound is clearer now and will be easier for David to deal with.
During the day is glowing with flaming writing on it, and during the night its full of red glowing stats.
:NOTE: Eclipse and the statue.

May 12 2018 H Notes
I'll raise you one, /why/ a dragon statue?!

[This all happens on January 10th, 2015 in game.]

Chant talks to the Seneshal, and the Seneshal tells Chant about some new people coming into town.

-Deep Gnome farmers

-Lil Miss brought the town something? It’s uh…8-leg..thing..has some coloring like Lil Miss.It’s a neogi.


Chant points the elemental energy to Shiva. She has a full post-traumatic stress incident, goes screaming out of town calling for Seraph. The whole area flash freezes. Olavien and Henrietta feel this completely and start freaking out separately as they feel this. Henrietta starts creating a storm. Olavien sees that Asmodeus is here, stomping Shadyvale, with ash raining down. She tries to grab Chant, but he’s nowhere. Asmodeus is about to attack, so she tries to go after his power first, changing over to her ‘hungry’ slot and grabbing at his power/domains.

Chant and Olavien have a roll off and Olavien wins, so Chant has to make 11 saving throws, and fails a lot of them. Chant’s health is gonna be sad for the next few days. Olavien permanently steals 1 of Chant’s surges, which becomes an Olavien-looking surge (Total of 15 surges).

Meanwhile, Henrietta is creating a hurricane over town.

Verinal at this point summons his angels, and comes down to get between Chant and Olavien. Chant manages to get Olavien to go to sleep before she can do further shenanigans against ‘Asmodeus’. Verinal uses his mystical eye to stab one of the ‘concepts’ attached to Olavien and manages to stab the freak out and not the sleep condition. He stabs her throat to do this, and freaks Chant out.

Turns out Shiva basically ran to the Fens and buried herself under them and blacked out. That left Henrietta and Olavien in waking nightmares.

Olavien: Max surges goes up by 1.
Olavien’s cold powers now pierce 5 cold resistance, and are 5 extra damage with fire resistance.

Gaia area/bit/wound is a little bigger than town

Drow: They /do/ recognize power.
Masked God.
Chant resumes his meetings despite looking like hell. He visits the drow.
Blacksmith, younger lady.
Young lady has hella good insight and bluff (is a cleric?)
One of their men is a renaissance drow, and drawing beautiful anatomy. It turns out half of his head seems to have some sort of mithril replacement? His entire arm is metal and has a glove. Construct arm.

Chant meets with gnolls

Verinal and Olavien separately decide to stare at the Gaia wound. Chant joins them some time later, after talking with Susan about the problem.

Verinal comes out of his meditation first. (28% for acts of divine control)

An energy that is somewhat opposed to what Verinal has- not by archetype but by intent.

Proto-energy might be keeping the wound open/keeping it from healing.

As we talk about Verinal doing something with it. Hannah suggests hey what about the fire dragon? Dragon becomes immediately aware of the energy, comes in dramatically to ‘children of the sun’ and dives into the energy. He mentions the prophecy?

He becomes massive, the prophecy inscribed on him in glowing. It all slowly solidifying and he flies out. The whole thing is like…120 by 80 ft, obsidian, and it glows with the sun, turning to embers when the sun sets. The entire giant dragon is over the town center. The dragon is some sort of proto-type form.

It made it better for now, but worse in longer term. It is not more streamlined and will take 12 days instead of 16 days.

“Pattern writing is so much easier here. Usually we have to dive in and out. Matter is so nice”

This may not go well...

asuka, shinji and Purple adventures

fight a lot of giant mosquitos, eventually win.

get to fallcrest, see there is a large encampment that is very mixed race.

There is a section of fallcrest that has been razed and cleared.
People are clearing it out and working on making farmland.
Buildings are unusual, large stone buildings 140×50×20 feet.

People panic in the place. Then eventually a group comes out with a gnome in the front who has a stick with pointy teeth in it. It seems to be psychic disturbing.

Nogenblocker of seerun. One of the wizards of seruun. They apparently dealt with the mooncalves.

A big chunk of the population of thunderspire has to be moved out because the seven pillar hall is being repaired. Mages are currently doing surface warehousing for the trade between the various guilds that do trade stuff with the underdark.

shinji gets introduced to invid of the inverteds(patema). Who are humans who seem to like walking on ceilings. Shinji asks about their history and enchanting. They sell curios that counter gravity. No one really know much about them, prices too high.

The gnome that purple is talking to gets lots of respect from everyone.

The warehouses are staging points for trade to the underdark.

Underground cattle(rothe) pulling wagons.

IDEA: Shadyvale river trade. Need to figure out cliff.

3 grups of dwarves, 2 groups of gnomes, patema, mixed group of goblinoids that use elven writing/.

Goblinoids sell silks and wines, very fine crafting stuff. Various poisons and toxins. Basically assasination supplies. Likely a front for drow, possibly Lord of Masks group.

A goblin selling exotic meats. Also magically preseved meats, they seem to have timestop boxes. But expensive. The people seem to a cross between dragonborn and human. Call themselves wyverianes.

One other group sells expesive raw materials, not in bulk though. Can trade for various sundry goods like spices and woods and such.

Gather rumors, mages of seruun are now taking mirco taxes for everything. People like the warehousing, allows more trade. New route was opened due to seven pillar hall issue. The exotic meat people will sell anything to anyone, and the people seem scary.

Apparently seven pillar halls collapsed and revealed some rooms, they were deeper than they seemed to be.

Sarah in Gardmore
the place seems to be in a miliarty footing. Lots of adventurers.
Talks to someone in charge, tells them what is up. They tell her news from here.
Bahamut people have apparently called in earthweavers from earth temple. They are reparing the catacombs. Wat?
There are a number of issues in the area. Some ogre did something with magic and the area is being avoided by animals. Sends zappy to go look.
Sarah licks some sort of metalic glass, color of cobalt.Freaks someone out.
Talks to the earthshaper, her name is Iodine. She’s from ten-towns. Seems to have something in her pocket that Gorun-Nova seems to really want’s to sample. Joined the priesthood of some specific earth goddes.
Sarah gets called in by the people in charge. Lady Ailin the person who Orianna gave her spells to gives a token of thanks.
Asks for scouting of the local area.
Sarah gets her powers back, through the token.
The person who Lady Ailin was fighting has apparently sent forces to the area. Vecna is definitely involved, someone had the eye of Vecna. The master seems to like making litches. Bahamut people have been having a fight for the century or so.
Trying to track down some sort of vampire and revenant, small squad of undead that specialize in tomb raiding.
Looking for some sort of tablet. That has something written on it, creating or controlling undead.
Sarah tells the lady in charge about the clearing that animals are fleeing. Turns out its the plce that has the demi-dracolich.
She misunderstands as dracolitch. This will not go well. We forgot to close the area. :(
Next day Sarah wanders back to Shadyvale. She gets a magic necklace.


Rumors in Fallcrest:
-Some people are not happy with the microtransaction taxing system the Mages of Saruun are using.
-Like the new warehouses, it sounds like the new route opened with the earthquake happened and…incidents happened in the Seven Halls. No one is talking about what exactly happened.
- People don’t necessarily like the people selling the meats. They apparently will sell anything for anything.
-Goblinoids are probably a front for the drow.
-There are draconid hunters, calling themselves wyverians, they seem mostly humanish looking, but with draconic aspect. Elf-like ears, 4 fingers, digigrade legs, slitted eyes.
-The earthquake revealed the pillars in the Hall go down far further than they thought, and new rooms were revealed.

Oriana is at Gardmore

I don't want to barf a spaceship

morning of jan 4th
David feel fine. Hes reading the technical manual on the ship.
Shiva comes over with a bag of small ice cream ball thingies? Apparently its wolly elephants with wings are racing around the park. Each one has a great sense of the divine, each one different. Looking into the astral sea partially. Reality is being weird. There are some other entities watching this. Also shiva advertises her ice cream shop.

Sarah wakes up and does not feel hungry. Stares at her menus, something is up there. Giant list of ships appears in one section which she cannot make sense of. Stomach is growling but not hungry. She asks for a snak, gets a giant meal only eats part of it. People are confused. Apparently has a guest who she talks to, a kobold. Discusses stuff about rituals and hannah’s rituals. Kobold tells sarah a secret. She sees hannah carrying a shrubbery to the church. Tell Hannah about lack of apetite and menu’s having new options. Now has a thingy that actually shows the hud she has been talking about.

Hannah wakes up feels like she’s in the sea. Thinks that she sees a seagull crashing down soemwhere and goes to investigate.
Finds a seagull bloody and squshed floating in the air upside down. Making an awful racket as far as purple is concenred. Hannah feels is physically as pulsing. Its very localised around the seagull. Hannah and purple collide with a thing, and the invisibility breaks they briefly see a flying egg shape that flies away really fast. Hannah pokes mitch house, mitch aparently there. Department if mitch is back.
Phil has been fined for use of broadcast speech.
Hannah has been fined as well. There is a picture of a duck without feathers. Symbol of some diety.

Chant wakes up
No pixies or bunnies in the room. He thinks about that.
All the ambient magic suddenly compresses into a book on the book case.
Title of book is in bold dwarven looking writing, bound in leather and metal and soft silk that is not a plant fiber. The decoration is insectile.
The title is Taylor.
Opening the book its only one page, all the pages are stuck together. Feels like paper.
Left side has titles
-Same as men
—same as boy

The magic in the book reminds me of a sending stone as more words rather that states.
comprehend language
object read
See myself, spirits vision of shadyvale, see myself directing energy into pixies, the book, and last one is the book on a stone table with a figure in strange silk and armor. Weaving something. Underground brightly lit room. Same book but not the book.
Do bardic lore on the book. Get a vague sense of knowledge about messenger toes and scrolls. One use uncommon magic items way back, write something on one and then text appears on the other.Used by nobility. Fell out of use due to expense once sending stones came about. Messenger tomes are permanent giant magical items, what you write in one appears in the other. No erasing, used by mages for correspondence research. Secure but also very expensive.
THis book seems similar, but the enchantments are better and more potent. The impression of a Taylor.
Compare the book to dwarven writing. Paper quality is way too good. When touching the page the text suddently changes

Title is now is girl/fancy

Poke Fall with intent of gettign more info. Get a list of clothing. Poke one of them and then on the other page a picture shows up with the item on the other page with options below the picture, colors and styles for fall. Poking girl gets back to main menu. There was a purchace button.
Go to men adventurer. Lots of options for armor types. Then more detailed options for the armor type. Then metals. Then have to fill out detauls of fit.
Then addons. These seem to have options for various magical enchancements.
Bespoke item creation apparently. More expensive than normal.
Go find hannah they are in a tavern having drunk a lot of beer. They are really really drunk.
The writing is actually dwarven.
Order +1 runic armor. 2700g give it circle coords. Extra charge (900g)for boring and crime against fashion. Ruuude! Will arrive in 3 days(Jan 7th).
TODO: Compare tailoring book to other weird book we have for comonality.

Stare at books. Looking at candlekeep book nearly kills me. Its from another building of reality. Not evil.
Look at the fine sheet that hannah has. It asks for a platypus, which is apparently a mythical creature.
Recetear thinks minor gain in using in store.
The book has enchantments that we do not know and variations of existing ones.
Also can equip units of workers. Possibly with masterwork or enchanted gear.

Phil is a fey of broadcast.

Jan 4th
David checks the devastation creature area. cavern is still closed but there have been crevices opened up and the griphon is twitchy. Will need to spend a day or so here carefuly checking and covering tracks.

Chant leaves to bunker. Hannah and Sumash also going in the same direction so travel together.

Sarah heads to gardmore

Jan 4th
Dragons leave to fallcrest.
Reply from thinderspire is a very calm everything is fine. This may need follow up. TODO
Winterhavn negotions start with recettear.
All the traders are fine.

Jan 5th
Olavien and Sumash dig down to punis in the evening.
David is doing stealth spelunking.
Willow returns from the spell geodes. Everything is actually more stable than originally. Things will be slower and more contained which also means stronger.

Jan 6th
Chant gets to bunker.
Olavien and Sumash reach the tomb. The tomb is fine it seems. A lot of the damage is repaired somewhat and the water potency is lower.
David is searching.
Sarah is flying drunkenly.

Jan 7th
Olavien and sumash head home.
Get report on the archeologists and their state. Things got wrecked. Lost supplies and got attacked by monsters. Cave was not affected but the tunnels are messed up. Cave was originally much smaller the walls were compressed.

Jan 8th
Olavien and Sumash back in town.
Chant heads back.
David heads back.

Jan 9th
Sarah arrives in Gardmore.
David is back.

Jan 10th
Chant is back.

Jan 11th
Elf diplomat arrives in Hammerfast.

Jan 13ths
Jared and Moe come back from myconids.

Jan 18th
Nyad diplomat arrives in moonstairs.

Todos follow up.
Need to repair the sink hole near devastation creature. Will need to be druids to shape stone and grow things to make it look older.

Chant tries to psychoanalyse the bat gryphon. Will take the rest of the month. TODO


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