palisade defenses
207 orges
at least 20 are subclass of ogre, bigger funny grey skin and slightly different tribal marking surrounding a huge semi permanent tent in the middle of the town. Very strong.
280 orcs presents. There are more orc raiding parties with 10-15 orcs and an ogre.
Probably 10-12 parties currently out. Which is less than usual.
They use wells which can be poisoned. Also storage warehouses of supplies.
some farming being done by goblins and orcs

they mostly subsist on hunting and raiding. Sometimes bring in interesting animals.
find good targets for disruption, the farms, the palisade on one side.
there is some guarding but its not a job more a punishment

some sort of orc was sacrificing a goblin to a tree. The ritual cleaned itself up.

A few NPCs were hiding in the town and a two headed ogre looked right at them. One of the heads noticed. 14ft tall.

Wearing the skirt at a handkerchief? Wisps of blue flame flickering off him. One head was normal and one was gaunt and skeletal. Was wearing a bunch of rune encrusted armor.
Day 4 they get sighted and have to run away.

wolves will send a unit to help
2 units militia
2 units guardsmen
1 unit dwarven crossbow men
1 unit of knights(12)
2 volunteer militia from town
1 bagpipers of doom(lv 8)

3 cavalry troops
1 unit white winds adepts
siege weapons 4 light ballistae

New People (?)
1 wizard, 2 blackguards, whirling fighter,and a shy cleric (2(4),1(11),1(9),1(6))
The cleric is lvl 11, and has taken a vow of non-violence (pacifist, similar to Lireal (sp?)).
The fighter will be doing some more work for us in the future to pay off the balance of his belt of blood.
lv6(5000g belt of blood)

8 lv8 silver sand 1 lv18 silver sand.

13th head out to attack the orges.

2 casts of reverse portal one reduced price one not.

boss has +2 UNKNOWN chain, +2staff of ruin, boots of bounding and springing

small bejeweled 2×4 inches coffer thing: its historic thing of religious importance. It is divinely enchanted. It flares with arcane energy when inspected as if there is a spell of some sort inside. This is something insanely complicated, and completely undefined. Whoever activates it has to supply it with something. Some sort of highly complex construction, like an anlytical engine. Feels like containment and isolation. More research required.

Find the dude’s war chest: need info on that. Distribute some to the military.

Linked portal back to town after pinging for bracers. The bracer is deeper in the ogrefist hills probably, about 30 miles away from the current ogre camp location.

living shovel is stone cutter

back in town on November 14th

do alchemic wood ritual on the 17th. use 5 primal mana, get 134 wood from ritual
buy 5 stone from hammerfast
use one reverse and one linked portal
alchemy party goes adventuring (shopping) until end of month.

Temple of Bahamut rep +4 for sharing or portal address.

Due to hitting certain numbers, we are now a “Well-Built Village”
500 exp per player
1000g as town is happy with us.
250 pop
10-12 on rare table, professional trapper, hireling can gather from animals of up to level 6, qual to 2 regular

We now know about trappers. Similar to gatherers, but for animals rather than plants.

We will hit the numbers to be a “Town”
750 exp per player
250 pop
2 level 1 housing
possible party, need to double-check with rest of players
popularity 15
rep +5
nentir rep
3 (Winterhaven, Hammerfast, Seven-Pillared Hall, etc.)
4 apprentices
1 builder
event ACHRON
special npc roll 3

Stop By Thurizdun's Place for Tea and Crazy

In the temple of Thurizdun up in the badlands:

This place is meant to be hidden so the test is weird, could be he was just bored and doing it for lulz
There is probably a sacrifice/channeling chamber to move Shiva’s energy.

Giant chunk of star stone, valuable more than its actual cash value. Choice of permanent improvement to all troops, a high improvement to a few units, or a high level set of gear.

Find a ritual chamber on the left side corridor, with sacrifice. The room is upside down. Its all carved out of stone. Designed for rituals of purification and then sticking it into something else.

Go to the other corridor there is a door that swings upwards. There is a bathtub aligned with gravity. With channels and and grooves, that go to a pool.

Apparently some dwarf clan that fell on hard times was serving Thurizdun.

We find an altar to Thurizdun, seems to be of dwarven make, almost like a temple to Moradin. This place has some purpose.
There is a crucible with small ruby crystals that are slowly changing shape and glow slightly. It’s chunks of essence of fire.

Find a rod of some sort of metal, it looks partially molten but does not seem hot. Its heavily arcane, pre-prepped for use as a component for a ritual. It looks like this was just done.

Consulting Susan, Susan says the rod is not finished. Its used to make high level equipment for archons.

The hammer we find on the other side of the anvil is heavily enchanted in an odd way, very neutral for a deific enchantment, almost by domain instead of a god of smithing. A hammer of the dwarven kind, used to make items of protection and defense.

We steal an enchanted stone crucible full of shard of fire. the bar of fire metal and the hammer.

We try to finish up the rod but its not complete needs some sort of component. Possibly a sacrifice.
Have about a day to finish it. zak, susan, and chant can work on it.

Fight some sort of magma angelic archon with nasty abilities based on fire.
Party rescues a gray angel, shinigami from Bleach named Rukia. She is here at the temple to get some sort of knife item back.

Get a key to the other super locked door at the other end of the temple and wander down there.

another 800g for 6th potion.

Defeat the frost angel things guarding Shiva’s breastplate and take it. It heals

We get a picture of a small chamber underground, small dragon hoard. There are mushrooms with the coins and dust and grime. An encampment with orges and orcs on it. Half orc half ogre dude walk around. The orges are in charge sort of. Right above where the boots are is a bone encrusted mound and there is a young dragon that was killed. There is a large orge with two heads above the hut. The orge notices something underground and tells people to dig. They will get the piece before we can get there. Will need to send

We take the anvil that is magical enchanted.
And the giant boulder of star stone.

military upkeep for oct and nov
forgot arc buy up from tear and also 5000k special order
dragons 3 percent of gold
Nov numbers
12 untrained

all the other usual

Do road and gov improvement.

Skybolts are on retainer and hired.
rep+5 and all town reps+5

give back 13 perishable and buy 13*2g of food

leave the fire ingot until we get the hammer and anvil.
can enpower an item, forge something to aspect it into something. Use the ingot to upgrade the blade of light. (Oriana?)

can wait 4 weeks if cause trouble.

send diplomats to hammerfast(for a favor) and winterhaven.

hannah/chant can go into dream world to get layout of ogre place.
2 sneaky fey creature(lillyclock, and nina).

Two metal people visit dream bobs restaurant. They look like warforged, the store front is made of odd materials. A
Really old predator and two cyborgs/androids are having a drink.

Bob’s has an ongoing bet to name a drink that he cant make. So far he has made everything, including things that dont exist.


find a circlet-circlet of archosia
a large axe – axe of the conqueror
a bizzare thing with water inside – mirror of scrying, portable scrying pool 1600g scrying ritual focus
scry one thing that you know roughly about, does not need to have a fixed location
a bundle of crystals that could be a weapon or armor, rare item Dawn Warrior Weapon +4

hannah is using the hammer and the pauldrons of shiva

chant gets laurel circlet-circlet
flaming great axe +2 goes to tear

shiva items are giving set bonuses
ice walk, +2 religion, +4 to find other pieces, and if you use a daily you get level of temps

14 – some red plated coins-kinda look like platinum with chips these are coins from the city of brass.

do comrades succor to give Nina surges.

level 16 treasure packet in reagents 20% of which can use used for armor at double value.
8800 fire dragon reageants(arcana or nature) used for fire rituals worth 50% more
2 big red gems with glimmery fire. Fire ruby(5000g each)
4400g of dragon bones and scales for armor

100g for gentle repose to preserve it in about two hours.

Hannah gets a glimpse of the temple room
there is some sort of dimentional planar effect. The god is not paying attention. He is hiding the location from the other gods.
There are two fallen angels of winter that have been bound to the location and they have had primordial bits grafted on to them. Something from an ice archon possibly.
There are other creatures outside.

4000reageants to make resist 10 cold potions.

go to the people of the fort and ask if anyone wants to go on an adventure.

go to the badlands fly for several hours. The area is very inhospitable, its been glassed and then the place eroded.

enter a chamber that has a ton of optical illusions and explosive runes that attack you if you read them.
get past that by using cursed items that remove knowledge of languages.

get into a room that seems to have silt elementals lying dormant on the floor. A large symbol of thrazidun in the center. And a petrified guy on a rock in the center
we try using oil of flesh renewed on the guy but he does not want to depetrify.

Sarah starts hostilites.

Nina poofs into an alternate dimention, mitch manages to get her out.

Bolter is down 8hp after heal, -1 surge
-1 surge nina


Get reply from the blackwater tribe of the lizard folk.
They heard about the hags and they killed the ones that escaped.
Possibly interested in trade and stuff.
Want to meet on the full moon in a few weeks to the glade outside of town. December 19th.
There are many dangers in the fens they would like to help with.
Biggest is Shadowmire. Is very sneaky but their town is safe from him. Nasty black dragon.
David knows about black dragons, they are sadistic but also cowardly.

Shadowmire raids traveling caravans. Controlls most of the lizard folk in the swamp. Has some sort of secret hoard. Can apparently cast spells. Can conjure duplicates of himself that explode. Has not been seen spitting acid at range.

Could trade acid potions to trade with lizard folk. And possibly other items.

Discover Library plans for town.
Carpenter shop
Staff one librarian
Increases education level of town. Allows research. Adds +5 to skill checks. Common and uncommon knowledge only.

Set up permanent eye of alarm on chants room. 100g+25arc


get to throne room. There are a bounch of hologram like magical things. Two large stone guards. The Master is glowing with energy. He is healed.

He is moving somewhat gingerly, still somewhat injured, stiffly.

We ask him to use their snow.

He offers us stuff from an imperial transport
find some grenade things
what zak determines is a form of blast scepter with ammo, that is line 4. Thinks its damaged.
find a cache of light sabers, no idea what they are. will give them to zak and david to figure out.

Complete the ritual. Turns out the stuff was not snow but sort of frozen gasses, we sink down into them while ritual is going on.
The hammer absorbs all the cold of the area, its now about the temperature of a cold december day.

Get the impression of the temple of thrazidun to the north. With twisted angelic beings in there.
To the south west an impressio of something cold and weary, hanging on. And animals up above, farther up above two headed creatures and some sort of elemental source of magic right above the site. Some sort of large sized creature.
To the south south east far away, the one that is trying to touch things that walk by. Failing to connect due to not enough energy. Sense some large elemental presensces one of thich is big and burns, it moves towards the armor piece and muffles it.

Power is flowing from us to the pieces. We are on a schedule before something notices.
We used up the ritual candle doing this.

The hammer is healed. Can be used as an implement.

Nov 4th.
2000xp for healing hammer

Bob apparently knows what a burger is, 3g.

Sarah’s sword is perfectly normal, nothing strange, nope.

140g for hand of fate to determine order of armor retrieval: southsouthwest, north, sourth east is the order to go in. Second hand of fate says we can succeed in two locations, other get no answer which is creepy.

The archeologists gave Shinji a stone tablet to translate. Its really bizzare. The stone is enchanted and seems to be shifting and changing shape.

Fly to edge of nentir vale. Get direction from the hammer and dig down into a chamber. And find a 3 headed red dragon.

Hannah asks it if its the great one. At that point the dragon tells his minions to kill us all.

We win the fight. Get the Pauldrons of Shiva. Being next to the hammer heals them somewhat but healing stops after a while. Need more pieces to complete healing.

Loot we got: TBD
Mirror of Silver Dreams(not sure because have not made it work,possibly also Silver Mirror of Moonlight, or Dreams and Moonlight but that was a metal bowl maybe, but also could have been an archmages spell book. Both items missing a long time, and taken by some sort of red dragon. There are also some sort of polymorth property on the item.
Dawn warrior weapon
Circlet or archosia, paragon
Weapon of the Conqueror +3

end on Nov6th


Blane trained 6 acolytes, 2 acolytes, 2 missionaries, 2 chirugeons. Acolytes running church. Missionaries making plans. Chirugeons

workin in field hospital.

chirugeon-non magical healer(religion,heal,insight)

Hannah pokes people to help with rituals, use the acolytes in the church and the magic academy.

Hannah overhears argument in magic academy between young eladrin and a teacher.

When have a problem talk headmaster and make students think about it.
Ritual for how to endure the dessication, something weird. A spell to transfer effect to the voodoo doll. Very expensive to do.
Hannah gets a ritual casting intern, her name is Rose.

Senechal apparently built houses for all of us. Sarah has a giant larder. Chant has a really secure bedroom.
Hannah has a ritual chamber, very secure.

20archane components for endure elements

Notice two 15foot tall dwarves. They do not seem to fleshy possibly stone. Seem to be cautios and unsettled. Somewhat inherently

magical in nature. Have either the stone/metalic keyword. Power type seems to be towards arcana. Seem to be elemental creatues of a

divine nature. Do not seem to be watching sky out of habit.

10 arc for comprehend language

they are people of fort 14 the keep we found, guardians of ends of nowhere.

They dont know what happened. Think hannah is some sort of angelic messenger person. Take party to their leader.

Blane tells them about Elora.

Visit one of their engineer guy a collosal sized Elf like figure. These guys have heard of Shiva, she fought against what they call

the great dark ones. Gets a startled look when hearing about Elora. Would like to hear more about it. He seems calls these things that

were lost before.

See another race. Minotaur like, who look like spellcasters.

Get to the center or something of keep. See a guy in a throne. Heavilty injured guy. At his feet is a unit of troops.

When the event occurred the master and his guards were struck down by it. The master is not waking up.

The diciples seem to be tied to the elementaly aspected part of the divine weave. We figure out that they draw power differenty than

we do for magic, show them what to do and help heal the leader.

Will come back in about a day or two to talk to the leader

850xp for completing quest. Peacefully contacting them and all that stuff.

Make a bestiary and tour guide book for the guys in the keep, with scale.

New Rumors have shown up.
New kingdom that was hiring mercs outgoing communication has dropped alot to the west.
Trade is getting impacted because of the gnolls to the east.
A group of raiders in the seven pillar hall raiding the underdark. The mages will probably deal with this
Something weird is going on in the south.

Talk to Keroyn about gathering information.
One strong party of keroyn to get info on gnolls.
A few covert traders and such the the milirary kingdom.
Larger number of small groups to the south of nentir vale to get general info on strange things.

750+1000+2000g to cover expenses of these expeditions.

Arls finished their farm construction and doing commerse facilities.

Senechal found a civic holographic projection device in the basement that can actually teleport small objects one way.

We will be training general ninjas for now, with possible future focus on something.


Perception party(tear, jared, rorona, undavid)

see dark vein covered grey towers sticking out, a carved structure very large about a quarter mile high.
the complex is taking up a good chunk of the hex
somewhat circular in shape, six spires leaning outward.
there is a mist radiating out of the hex

there is a sharp crumbly edge to the terrain which appears to drops down about 35 feet from surrounding terrain to the top of the snow.
the chunk taken out is a circular sphere and the ground heights were different.

There is wind blowing across the spires and causing a mist. The spires are much colder than the area, probably arctic temperature.

There is some sort of strange weathering to the stone which has been in a sheltered environment. The stone is thousands of years old if not older. In a cold, and non windy environment.

in the center there is a keep like building, there is a wall running away from the keep, arrangement sort of like great wall.

The tops of the spires are suspiciously unenchanted. But the rest has structural reinforcement spells. The tops look drastically newer but this newness is in the middle of one of the blocks which is really odd. Something else likely going on here.

The spires surrounding the keep are precisely located and aligned, with the sharp tips pointing in.

The wall is 60 feet wide, 15 foot tall parapets, sized seems like its built for huge creatures or large. Not likely medium.

The snow is very loose, its very deep. Drop a big stone with 200 feet of rope, its deeper than that.

Notice a vein pattern move in the stone where the wall meets the keep. Done using arcane magic, structured and seems to be intelligent. This is a door, sized for huge fingers, find another door at the top of the keep.

Looking at the stones the veins seems to be set in what may be an artistic pattern, do not seem to be runes or script. Should test with reading spectacles.

pattern of the area is foreign to chant but is not dungeon keeper level weird, it is not local in a geographic sense not planar sense.

2014-04-26 (Start here)

Sarah, blane, david, lilmiss, rorona, and Asuka go hunting for some sort of serpent thingy

dragons drank something rorna made out of the mandrakes that make them turn large sized, they are now teenagers not young adult.

And then david died.

little miss eats whats left of the serpent corpse gets grab on her attack powers increases damage, adds a penalty to her daily power and does extra damage to grabbed creatures.

Party comes back on 31oct start setting up to revive David
Mitch meanwhile messes with little kids giving them candy such as rocky mountain oyster, trinidad scorpoion candy, and novacaine candy.

Then david rolled a 1 on percentiles for monthly stuff and comes back from the grave as a revenant.

Also on 31st chant feels the pattern buckle and the hex where the old ent grove was is replaced by something from somewhere else. Will need to revive ent grove somewhere else. The spell shard in the mountain seemed to react to this as well.

A roll of one on the npc table is ressurection/other

1000xp for fight.

Loremaster Orin will by default help with the school. His current project is studying the information we have for making the herb farm. Gathering background information for Zak, Hagrid, herbalist, and Chant to build the enchantments.

Chant continues to study pattern while sitting under tree.

Resuming on Nov 1st with party going to look at what the ent grove hex turned into.


Distribute NPC gear items from Fizzban. Aaron has list of who got what.

Give dream rings to Nina and Verius. They have ideas for uses. One ring with party. 2 more in town.

Ask Zak to research Map of unseen lands to understand its magic. He mentions making a map of regent land, using sensors places around the area.

Chant starts pattern research on 10/28.
Puts armor back in the bag on the same day.

Have 3 diplomats: 37 year old dwarf, a naiad and a pixie that Henrietta is training.

Talk with senechal, Verius, Hentrietta and Nina about getting more info about military buildup and the gnoll issue.

Myconids gave us:
723g of rare metals
L5 Companion belt(item for companions, only user could be Hagrid but thinking just sell it)
Heroic Elven Chain Shirt
1 Syllable of Strength
2 Syllable of Grace
Skeleton Key

Total cost 1723+9700g Aaron needs to give list of what they want.

Arcane wonders book and plans from orchard can be used to build the herb farm. With help from Hagrid and Zak to build the enchantment. No ritual R&D is needed from Hannah for this.

Balrogs and Batteries

The group makes its way through an old tower and slowly make their way up to another plane. They find a giant room, its a part of lattice of heaven which has been rebuilt
This room could be used to add and subtract concepts from a being basically create something beyond health, remove concept of death. However the guy who made it messed up his own attempt and got trapped. Time acts…oddly in here. It’s a moment, basically. Additionally, the gods cannot really see into this place. The religious types ended up using Elora Dannon’s book, that was with Sumash, as sort of a ‘battery pack’.

After defeating the balrog and performing the ritual, receive:
8000g worth of elemental essence(2 fire shadow shards, grade A)
can be converted to mana, useful to Rorona

The fire poison is taken out of the hammer, water bleeding cuts in half
can now do actual repair to the hammer, will not bleed after second ritual
then after repair can do location ritual, and need the other items to do final rituals

Found a gem in the center of the room. The gem seems to flicker every 6 seconds, because it’s attacking Chant. It stops when he leaves the room. (H’s question- wait, what the heck was that?)

one use of comrade’s succor

Took the gem from the room because it’s what the elementalist wanted. In doing so, we destroyed the lattice artificial thingy.
gem is like a dragon shard augment

Dismantling traps on the way out, we get:
2 colossal vorpal blades(the metal is special can be used for crafting)
1000 residuum
trap designs for town(exploding, blasting, force,blade traps)

little miss wants a we go back to town to rest and then head off to that.

Oct 28th we go looking for something tasty for little miss.

a new building added onto the town hall. Foreign affairs ministry, Henrietta, Verius, and Nina.
Word from the outside:
local events pretty calm except brewing trouble on the opposite side of Therund, a small city state is hiring a lot of mercs, officer core for crossbow men, and basic infantry. Spending a ton of money on it.
North east of of shady vale, past Hammerfast and the mountains. Gnoll numbers have gone up a lot, raids by them increasing a lot.
Moonstair trade is down in general. South of moonstair there has been an upswing of unrest.

Verius says we should get out on more global scale. we have enough presence to talk to people.

any reply for lizard folk? been I think 2 weeks.

have foreign ministry start subtly poking nose into things?

2 myconid months
rest of fizzbag

2014-03-22 Alex Notes
Warden of the Cherry Tree, Fizzban Visits

Leveled Items from the white and blue dragons are a Portable Gallery, and an Immovable Shaft.

dragons/bank relocated to the gallery.

Oct 6th

6(800g) psychic pots

2 firebeetle(75g)

5(50g) cryptspawn

david back on survey

we have 4 acolytes trained by Sumash. Sumash also runs into a gnome druid walking around with a strange hat.

Someone is making mushroom hats. These hats are level 6 items that give telepathy 5, resist necrotic poison, +2 to saves.

Warforged recruits Chant to help her test ideas on how to make rituals to draw the fire elemental piece out of the hammer. Ended up making it work VERY well, but it meant she pulled out some of Chant’s heat. So now, next time chant, first time hit by fire, can absorb fire up to his fire resistance as HP. (first hit absorb fire upto resist as HP)

Warforged from this test creates motes of fire from the bondfire and chant life force.

To shorten the ritual’s timing significantly, Chant goes and searches out the Balrog’s true name so they can use it in the ritual. His pattern thingy goes up to 21.

3 motes of fire which will be used in the focus. 800g

1000 religion components for the casting.

on 15th finish the ritual.

keep an eye on dept of Mitch…which does not seem to do anything… (It does ALL the things)

apprentice checks over stuff and is quite impressed.

government could use improvement

really likes the altier

school above average.

fizzban visits to see the cherry tree, is very grateful.

Fizzban will grant us a favor. :O

Gives us the town of the shade under the tree. Officially gives us sovereignty of this land.

get full effect or rests no matter what.

Try to explain the effect of the ring, but getting static interference. Hannah somehow transfers the concept of the ring to him.

fizzban gives us a book. Divine book of some sort. Firestar, Ao, Ravenos.

Fizzban gives us a ton of stuff for the armor of mourning.

Starforge invented by fizzban, do not try to improve.

The dungeon keeper items can bypass the magic effects of our universes items.

Starbag, semi stable dimensional portal to some sort of realm. A pocket universe of sort. Blue mithril is in fact crystallized piece of the Lattice of Heaven.

Wall, really nice. Partially alive.

All three above use the same universe concepts, existence beyond comprehension. Which makes them hard to affect. Bag is an anti space effect, mass is not there. The star forge is using the same to say there is no loss.

Apprentice will research the spell shard, took one spellshard sample.

He looks at Henrietta, get her quantum signature, he will look into finding out where she is from. Her being here is really strange. Area around here is much more friendly to other universes.

Get a big twirly rod and with a button. Emergency contact thingy. Do not change the settings. Do not push the big red button, or you teleport to another dimention.

Ask him to pass the word about leviathan and the other tomb in the desiccation zones.

Do not use the pick on high level elemental, do not attack divine items with it. Do not use on relics!

Gives David a new jaffa staff.

9000g to make a teleportation circle for the town.

Maybe have this: Fortress of Blood, Dead in Thay, Undermountain floor 17.

Possibly pears?

David finds series of small oak trees, with truffles growing near them. Add 45g a month to one hex, can be cultivated in an herb farm.

Wander around underdark for a while. Find a wizards tower carved out of a stalagmine and stalagtite. Go through the traps, get to room with Balrog. The room is heavily warded and each room is a little bit away from the material plane. Final rooms are not really on the plane.

Fight the Balrog on the Oct 19th.

get a levy of 30 people

call levy-5d10 temporary 5% loss

also pay untrained for two weeks 29 4g each

town reward bag: 2500xp, 4000g, 400res, 40 metal, 40 stone, 40 wood, food for 800, 10 farmers, 10 lumber, 10 stone cutter, 2 alchemic pick axe, 2 alchemic shovel, 2 alchemic axe, popularity +10,
grant of education-when literacyt 100, 4000g grant for education contruction. Increases highshool education by 10%

militia+1 spears
archers +1 additional shortbows
infantry chainmail armor +1
longsword +1

4 astral diamonds
8 potions of vitality
4 paragon potions of regen
analyze portal
linked portal
Create Teleportation Circle
reverse portal
5000 res
5000 arcane reagents
5000 healing salve
5000 ritual incense
5000 nature reagent

npc equip +2 3 sets (armor, neck, weapon) cloth, light, heavy
book of wonder-list of enchantments for city size wondrous effects. Building scale spell construction. Has XP cost.
engineering plans-wizards workshop, bonus to RnD or spells rituals and magical items. Reduces costs and increases skill checks.
lookout tower-people in it do not get tired and get +5 to passive
draws up a plan for an obelisk, calls the obelisk of the seven league roads, speeds up travel time lowers fatigue. Proportional to road level. Spend residuum to enchant roads. Reduces crime on the roads.


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