Critical Fumble Table

Critical 23 / Fumble -2 500% and or stuff
Critical 22 / Fumble -1 400% damage stunned til end of next turn and roll 4d4 effects on table 1-2. Don’t roll all of one type or else.
Critical 21 / Fumble 0 300% damage stunned til end of next turn and roll 3d4 effects on table 1-2
Critical 20 / Fumble 1 200% damage stunned til end of next turn and roll 2d4 effects on table 1-2
Critical 19 / Fumble 2 100% damage stunned til end of next turn and roll 1d4 effects on table 1-2
Critical 18 / Fumble 3 75% damage; drop weapon/implement and -2 to attacks till end of encounter
Critical 17 / Fumble 4 75% damage grant combat advantage and are -2 to defenses till end of encounter
Critical 16 / Fumble 5 75% damage and knocked prone; slowed until end of encounter
Critical 15 / Fumble 6 75% damage
Critical 14 / Fumble 7 50% damage drop weapon/implement and -2 to attacks till end of next turn
Critical 13 / Fumble 8 50% damage grant combat advantage and are -2 to defenses till end of next turn
Critical 12 / Fumble 9 50% damage and knocked prone and slowed till end of next turn
Critical 11 / Fumble 10 50% damage
Critical 10 / Fumble 11 25% damage and drop weapon/ implement
Critical 9 / Fumble 12 25% damage and grant combat advantage until end of next turn
Critical 8 / Fumble 13 25% damage and knocked prone and -2 to speed until end of next turn
Critical 7 / Fumble 14 25% damage
Critical 6 / Fumble 15 -2 to attacks untl end of next turn
Critical 5 / Fumble 16 Grand combat advantage until end of next turn
Critical 4-1/ Fumble 17-20 No effect

Table 1-2
1 stunned saves ends
2 -2 to all attacks until end of encounter
3 -2 to all defenses until end of encounter
4 slowed until end of encounter
Doubles
1 stunned save ends; -2 to all saves
2 -6 to all attacks until end of encounter
3 -6 to all defenses until end of encounter
4 slowed and knocked prone until end of encounter
Triples
1 stunned until end of encounter helpless while stunned
2 unable to attack and -5 to skill checks until end of encounter
3 -6 to all defenses and 50% additional damage taken until end of encounter (some kinds of ongoing included)
4 speed is 0 until end of encounter. Helpless unless a save is made each turn until end of encounter

Critical Fumble Table

Shadyvale Oathsblood